Dang, this was 9 years ago at this point? Well, I recently got reminded of this one lol.
I think the orc was probably also an alignment issue. While I was looking at that XCF, I did a bunch of various alignment fixes just to ensure everything was usable. The elven ears was one of those alignment issues I fixed.
I haven't done much sprite work in a long time, but recently I started doing LTTP sprites. Maybe I'll create LPC variants of new hairstyles I create for LTTP. LTTP sprites are way harder to do than LPC because LPC is so streamlined. No guarantees right now, though.
Its nice that someone got around to updating this. I wrote a PHP version a while back that took a JSON file and listed off everything, but then I realized PHP might not be supported on the hosting (and I didn't plan to create a new host, I was just trying to find a way to make it easier to update Guarav's), so I stopped working on that one and never got back to it.
I'll try it out later. And maybe, just maybe, I'll be able to make progress on my own projects again soon... so I might be able to contribute. But I can't guarantee anything.
Nice to see that I got a credit, but I didn't do much, I just updated it a bit to help Makrohn.
In my case this would probably be enough for me because most of my "enemies" are actually just human characters and some wild animals/beasts. Eventually if I have enough extra funds I'll probably commission a few monster sprites as well, but I can't afford to do that just yet. I'll definitely use some of these Goblin sprites, though, and the other monster sprites created even though I never had plans for them before, because they're just too awesome not to use. ^^
There are only two main fantasy creatures I have already planned for which I'd be needing eventually: Giant Eagles and Drakes, although the drakes I have don't have wings on the back but are closer to wyverns. These would have been tamed as mounts, but some would be wild and be fought as enemies. Eventually I'll have concepts drawn up of my changes; neither of them would look like traditional ones. I'd commission these myself anyway.
Other than these two, I just have average animals, so I can adapt a number of monster sprites into fantasy animals/humanoid sub-races even though I didn't have plans for them before.
Either way, I won't be able to really get started on anything for at least a month at this rate. Making a full-fledged RPG is a huge goal of mine, though, and I already have the gameplay structure lined up in concept pages plus the cast of characters and story, I just need to tweak some things and actually find time to develop it. ^^
Wow, dang... just saw the full hairstyle set so I could try and add it to the Universal LPC Spritesheet. You put so much detail into those falling animations. I tried to add some decent elements to the falling animations just so they looked better than the originals merely being directly copy-pasted, but these are EXTREMELY detailed, really nice work on those.
I'll probably also try and add your new color palettes to the existing generators and lists as well. These palettes are pretty good looking, I like them.
EDIT: Another plus for all the parts being added to all frames. I can easily just slip them into the existing Universal LPC Spritesheet. Since I'm already adding hairstyles and facial expressions anyway, I'll add the clothes you created as well and then also add them to the Character Generator.
Dangit how did I miss this? And this is exactly something I'll be needing as well, wolves will be a common generic enemy I'll have. Great job, Redshrike! (And thanks for commissoning it, William! :D)
Oh, sweet, new hairstyles. Some new recolors as well?
I like these new additions. The taller boots are something I've been looking for personally, and I like the look of that dress. Thanks for this submission, these updates look great!
Dang, this looks amazing, nice job. I'm actually working on trying to merge things into it right now myself, so I'll see about setting it up. Perhaps we can add it as a hairstyle...? Joe White created a great generator that will autoposition hairstyles on every frame (both male and female, too... would be funny seeing women with beards :P).
I think there are other light beards/mustaches that haven't been merged yet, either, but they're in a different style (thinner beards) so these are definitely a great addition.
No new hairstyles yet, although I did finally get Tiled linked up to RPG-JS and I even wrote a Passability Map script for it. I'm going to be sharing that soon but I need to create a demo to show off how it works, first.
As I got past that hurdle, I also went in and finalized all the "hurt" animations for these Topknot Hairstyles. I'm still working on trying to get them finalized and having the male/female variants fully generated for the Universal LPC Tileset, but once that's done I'll post up these hairstyles as a new Art submission, and I'll try and do one new hairstyle a week.
Here's the updated Topknot Hairstyles:
EDIT NOTE: These were being hosted off my deviantART stash, but I deleted my deviantART a while back. I ultimately replaced this XLong Topknot style with this new one which is more accurate to my character:
Dang, this was 9 years ago at this point? Well, I recently got reminded of this one lol.
I think the orc was probably also an alignment issue. While I was looking at that XCF, I did a bunch of various alignment fixes just to ensure everything was usable. The elven ears was one of those alignment issues I fixed.
I haven't done much sprite work in a long time, but recently I started doing LTTP sprites. Maybe I'll create LPC variants of new hairstyles I create for LTTP. LTTP sprites are way harder to do than LPC because LPC is so streamlined. No guarantees right now, though.
Its nice that someone got around to updating this. I wrote a PHP version a while back that took a JSON file and listed off everything, but then I realized PHP might not be supported on the hosting (and I didn't plan to create a new host, I was just trying to find a way to make it easier to update Guarav's), so I stopped working on that one and never got back to it.
I'll try it out later. And maybe, just maybe, I'll be able to make progress on my own projects again soon... so I might be able to contribute. But I can't guarantee anything.
Nice to see that I got a credit, but I didn't do much, I just updated it a bit to help Makrohn.
In my case this would probably be enough for me because most of my "enemies" are actually just human characters and some wild animals/beasts. Eventually if I have enough extra funds I'll probably commission a few monster sprites as well, but I can't afford to do that just yet. I'll definitely use some of these Goblin sprites, though, and the other monster sprites created even though I never had plans for them before, because they're just too awesome not to use. ^^
There are only two main fantasy creatures I have already planned for which I'd be needing eventually: Giant Eagles and Drakes, although the drakes I have don't have wings on the back but are closer to wyverns. These would have been tamed as mounts, but some would be wild and be fought as enemies. Eventually I'll have concepts drawn up of my changes; neither of them would look like traditional ones. I'd commission these myself anyway.
Other than these two, I just have average animals, so I can adapt a number of monster sprites into fantasy animals/humanoid sub-races even though I didn't have plans for them before.
Either way, I won't be able to really get started on anything for at least a month at this rate. Making a full-fledged RPG is a huge goal of mine, though, and I already have the gameplay structure lined up in concept pages plus the cast of characters and story, I just need to tweak some things and actually find time to develop it. ^^
Wow, dang... just saw the full hairstyle set so I could try and add it to the Universal LPC Spritesheet. You put so much detail into those falling animations. I tried to add some decent elements to the falling animations just so they looked better than the originals merely being directly copy-pasted, but these are EXTREMELY detailed, really nice work on those.
I'll probably also try and add your new color palettes to the existing generators and lists as well. These palettes are pretty good looking, I like them.
EDIT: Another plus for all the parts being added to all frames. I can easily just slip them into the existing Universal LPC Spritesheet. Since I'm already adding hairstyles and facial expressions anyway, I'll add the clothes you created as well and then also add them to the Character Generator.
This... looks really cool. I planned to buy a program to design my World Maps, but I can test this out and see how well it works. Thanks for sharing!
Oh yeah, I saw the Spiders and Demons. I'm just surprised I missed these Wolves. :P
Dangit how did I miss this? And this is exactly something I'll be needing as well, wolves will be a common generic enemy I'll have. Great job, Redshrike! (And thanks for commissoning it, William! :D)
Oh, sweet, new hairstyles. Some new recolors as well?
I like these new additions. The taller boots are something I've been looking for personally, and I like the look of that dress. Thanks for this submission, these updates look great!
Dang, this looks amazing, nice job. I'm actually working on trying to merge things into it right now myself, so I'll see about setting it up. Perhaps we can add it as a hairstyle...? Joe White created a great generator that will autoposition hairstyles on every frame (both male and female, too... would be funny seeing women with beards :P).
I think there are other light beards/mustaches that haven't been merged yet, either, but they're in a different style (thinner beards) so these are definitely a great addition.
No new hairstyles yet, although I did finally get Tiled linked up to RPG-JS and I even wrote a Passability Map script for it. I'm going to be sharing that soon but I need to create a demo to show off how it works, first.
As I got past that hurdle, I also went in and finalized all the "hurt" animations for these Topknot Hairstyles. I'm still working on trying to get them finalized and having the male/female variants fully generated for the Universal LPC Tileset, but once that's done I'll post up these hairstyles as a new Art submission, and I'll try and do one new hairstyle a week.
Here's the updated Topknot Hairstyles:
EDIT NOTE: These were being hosted off my deviantART stash, but I deleted my deviantART a while back. I ultimately replaced this XLong Topknot style with this new one which is more accurate to my character:
https://opengameart.org/content/lpc-1-hairstyle-2-hair-extensions-3-prev...
This set also has the previously unreleased hairstyles, too.
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