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Sunday, March 30, 2014 - 17:27

I was making that mistake before. I was trying to do new recolors but most of the default hairstyle's palettes were missing the lightest color. I went through and fixed every single existing hairstyle so the lightest color was there (where appropriate, of course), and added the "fall" animations.

I've now finished up Shortknot and Longknot (Short Topknot and Long Topknot), respectively. I'm going to go and finish up XLongknot and then post all three of them up.

 

I'm not going to add these new hairstyles as new art entries until the positioning/recolor script is fixed, though. Until then additional feedback is welcome and I'll tweak the hairstyles if I get any suggestions.

Sunday, March 30, 2014 - 17:02

I figured someone would comment on the palette. This is the "default" LPC palette, and actually, it IS six colors. Its just that in the default palette the lightest color isn't much lighter than the second-lightest so its hard to notice.

I think some time ago, the various colors in the palette got mixed up. Joe White and I were working on trying to correct this and I found a mid-palette color that looked decent, but he ended up using a different one because it was used more often in the palettes. So I went with using the same palette he did instead.

 

Either way, it doesn't matter much. The "default" LPC palette won't be used often really. Joe White's script will take these basic sprites and recolor it into all the other palettes. I think there's still a couple of minor bugs he's working out, but that's just about done.

 

Now, I will note that for the "Jewfro" style, its only using six colors. The reason is that the colors are constantly switching around so rapidly that I couldn't really find any place to do the lightest colors. Not all hairstyles need all six colors in the palette, and that's one I found difficult to include the lightest color. I can try and include it if you really want me to.

 

Thanks for the feedback!

Sunday, March 30, 2014 - 14:24

So I've updated the Topknot now, finishing all four directions:

"Topknot" Hairstyle Updated

 

I definitely think the back of the hair looks way better than my original plan, though I still have mixed feelings on it. I think these are pretty decent for the base hairstyle now, though. I'm not going to do the fall animations yet, but I will work on finalizing the ponytail designs.

For the first two ponytail designs I'll just grab ponytails off of existing hairstyles, and then I'll create a longer one as well.

 

If anyone sees this, feedback would be appreciated! Thanks! I'd love to know how I'm doing here.

Sunday, March 30, 2014 - 13:16

Some of those more recent screenshots look very, very good compared to the earlier ones. The earlier ones generated decently, but had a lot of conflicting sprite pieces right next to each other. The improvements are very impressive.

At this rate it doesn't look like it'll be ready by March, but it'd be interesting to see an update. This makes me hopeful of figuring out how to get Tiled working with RPG-JS and getting my game engine built out!

Sunday, March 30, 2014 - 11:34

Are you sure its not this website?

http://www.gamejamcentral.com/

 

I searched for "24/48 hour game jam" on Google and this was the first entry.

Sunday, March 30, 2014 - 09:58

How could I have missed this topic? Seriously, those spiders look epic. I just fav'd them. ^^

 

Personally, I'd like four-directional deaths myself (on all sprites) but just one is fine for the moment. For example, on the character sprites, I planned to use full map animations (I won't use separate battle sprites at all) and I think it'd be neat having characters and monsters/beasts (I won't use the term "monster" in my series) fall down in the direction they are currently pointing.

 

Of note, I like the idea of Golem next, too. The Ice Golem looks cool, though eventually I'd like to see a stone/lava golem (well, it'd be a "stone" golem with lava basically acting as veins). The first form of the final boss for one of my games I have in mind is a lava golem (at least the outside anyway...) If others are made I may use them elsewhere, too, though.

Saturday, March 29, 2014 - 16:14

Kindland you sound a lot like me, though I don't like calling myself a "Web Designer" because I'm really not that great at design. At the same time, I've heard that frontend web development is called Web Design in general. I do both frontend and backend web development.

And yes, because of HTML5 I'm trying to extend myself into game development now, too, exactly as Bonsaiheldin has stated. I'm already great with Javascript, and if I need to connect to a backend environment I already know AJAX and PHP as well (AJAX to connect to the backend, and PHP to receive it and process the information).

There's a few hurdles I still have before I can fully get into game dev with HTML5 but I'm working on resolving them. ^^

Saturday, March 29, 2014 - 10:42

There's a nice variety here, I like it. Might use one of the styles later, though I'm not sure just yet.

Saturday, March 29, 2014 - 10:40

Both of these sound like great updates, sweet! Right now my collections are just for storing things I want to use, so I'll have to reorganize it later for things I am using once I get that far. I like the Copyright/Attribution Notice update, as well.

Friday, March 28, 2014 - 03:42

This is pure awesome. The style is very dark and gritty, which is exactly the kind of thing I'm looking for. I'm not looking for a user or friends list at this time, though... hmm... Could be interesting for future usage. I'll definitely keep my on on this, and perhaps I can tweak it to do something different but using the same style.

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