Dangit how did I miss this? And this is exactly something I'll be needing as well, wolves will be a common generic enemy I'll have. Great job, Redshrike! (And thanks for commissoning it, William! :D)
Oh, sweet, new hairstyles. Some new recolors as well?
I like these new additions. The taller boots are something I've been looking for personally, and I like the look of that dress. Thanks for this submission, these updates look great!
Dang, this looks amazing, nice job. I'm actually working on trying to merge things into it right now myself, so I'll see about setting it up. Perhaps we can add it as a hairstyle...? Joe White created a great generator that will autoposition hairstyles on every frame (both male and female, too... would be funny seeing women with beards :P).
I think there are other light beards/mustaches that haven't been merged yet, either, but they're in a different style (thinner beards) so these are definitely a great addition.
No new hairstyles yet, although I did finally get Tiled linked up to RPG-JS and I even wrote a Passability Map script for it. I'm going to be sharing that soon but I need to create a demo to show off how it works, first.
As I got past that hurdle, I also went in and finalized all the "hurt" animations for these Topknot Hairstyles. I'm still working on trying to get them finalized and having the male/female variants fully generated for the Universal LPC Tileset, but once that's done I'll post up these hairstyles as a new Art submission, and I'll try and do one new hairstyle a week.
Here's the updated Topknot Hairstyles:
EDIT NOTE: These were being hosted off my deviantART stash, but I deleted my deviantART a while back. I ultimately replaced this XLong Topknot style with this new one which is more accurate to my character:
This color scheme is perfect... I may be able to use this for my RPG's I'm planning. I don't like the two soldiers on the sides so I might edit those out, but otherwise this looks great, nice job!
I'm potentially looking for a concept artist, though I can't afford much right now. I have "rough" designs of all my characters in Gaia Online format sprites (along with a few artworks I commissioned on deviantArt using Points), but I am looking for someone I could rely on for concept art.
I don't anticipate anything to be out for a long time, at least a year, unless I can really kick things up and find more time to work on it. I'd like to be able to get sketch concepts for my characters, a few for my planned races, and also potentially some landscape concept art later on as well.
I like some of your concept art, it looks great. Might be a bit unaffordable for me, but I'm interested to know approximately how much you charge and perhaps we could start doing one concept art every so often (if its not too much, anyway; I'm on a very tight budget as is).
I'm not sure if the GPL allows for that based on what I read, but feel free to do some more research on the subject, and good luck. Once you've made some progress on it I'd love to see it.
Ah, ok. When I say "PC" I just mean regular computers in general regardless of operating system, as opposed to consoles, handhelds, or Mobile phones. So I did mean both PC and Mac. PC is sometimes used to refer to non-Mac computers but its easier just saying PC for me.
You can sell your game fine if you want. You'd still need to provide the source up online for free, but that said, you'd have it pre-compiled and everything. I'm not sure how Flare works, but I presume you'd need to compile it. A better option may be to provide the game itself for free but add something else that is worth buying.
If this was going to be available for more than just Computers there may have been a good way to market it while still making it free and open source, not that I know if Flare games can be made for consoles/Mobile devices.
I think if you required a subscription to play the game, even if the source code was available for free, that might allow you to still have it as a paid game but have the source code freely available at the same time. I'm really not sure of the best course of action here, I'm just throwing out ideas.
That's an interesting question I've been looking for, too. I'm not quite sure how that works. I myself would be all for redistributing any extensions I made in a GPL license, but the final game itself I'd find questionable. I think it really does apply to the whole game, too, though.
I'm not a Flare developer, but I looked it up briefly and it looks cool. That said, though, in my case I plan to do all my games in HTML5 and MAYBE Unity further down the road. With HTML5, the code is naturally open source, anyway, though that doesn't mean you have to license it as a free application.
GPL is much stricter on that. Anything you make that uses GPL, period, must also be licensed and redistributed as GPL. I would presume that this would include the final game as well, unfortunately. Granted, you can still sell the game if you want to.
What kinds of platforms are you trying to distribute it on, or is it just PC?
Dangit how did I miss this? And this is exactly something I'll be needing as well, wolves will be a common generic enemy I'll have. Great job, Redshrike! (And thanks for commissoning it, William! :D)
Oh, sweet, new hairstyles. Some new recolors as well?
I like these new additions. The taller boots are something I've been looking for personally, and I like the look of that dress. Thanks for this submission, these updates look great!
Dang, this looks amazing, nice job. I'm actually working on trying to merge things into it right now myself, so I'll see about setting it up. Perhaps we can add it as a hairstyle...? Joe White created a great generator that will autoposition hairstyles on every frame (both male and female, too... would be funny seeing women with beards :P).
I think there are other light beards/mustaches that haven't been merged yet, either, but they're in a different style (thinner beards) so these are definitely a great addition.
No new hairstyles yet, although I did finally get Tiled linked up to RPG-JS and I even wrote a Passability Map script for it. I'm going to be sharing that soon but I need to create a demo to show off how it works, first.
As I got past that hurdle, I also went in and finalized all the "hurt" animations for these Topknot Hairstyles. I'm still working on trying to get them finalized and having the male/female variants fully generated for the Universal LPC Tileset, but once that's done I'll post up these hairstyles as a new Art submission, and I'll try and do one new hairstyle a week.
Here's the updated Topknot Hairstyles:
EDIT NOTE: These were being hosted off my deviantART stash, but I deleted my deviantART a while back. I ultimately replaced this XLong Topknot style with this new one which is more accurate to my character:
https://opengameart.org/content/lpc-1-hairstyle-2-hair-extensions-3-prev...
This set also has the previously unreleased hairstyles, too.
This color scheme is perfect... I may be able to use this for my RPG's I'm planning. I don't like the two soldiers on the sides so I might edit those out, but otherwise this looks great, nice job!
The sprites are based on LPC. That would be something related to how LPC works. Not a bad idea, but he's just using LPC as a base for everything else.
Checked out the latest screenshots, looking really good, nice job. ^^
I'm potentially looking for a concept artist, though I can't afford much right now. I have "rough" designs of all my characters in Gaia Online format sprites (along with a few artworks I commissioned on deviantArt using Points), but I am looking for someone I could rely on for concept art.
I don't anticipate anything to be out for a long time, at least a year, unless I can really kick things up and find more time to work on it. I'd like to be able to get sketch concepts for my characters, a few for my planned races, and also potentially some landscape concept art later on as well.
I like some of your concept art, it looks great. Might be a bit unaffordable for me, but I'm interested to know approximately how much you charge and perhaps we could start doing one concept art every so often (if its not too much, anyway; I'm on a very tight budget as is).
I'm not sure if the GPL allows for that based on what I read, but feel free to do some more research on the subject, and good luck. Once you've made some progress on it I'd love to see it.
Ah, ok. When I say "PC" I just mean regular computers in general regardless of operating system, as opposed to consoles, handhelds, or Mobile phones. So I did mean both PC and Mac. PC is sometimes used to refer to non-Mac computers but its easier just saying PC for me.
You can sell your game fine if you want. You'd still need to provide the source up online for free, but that said, you'd have it pre-compiled and everything. I'm not sure how Flare works, but I presume you'd need to compile it. A better option may be to provide the game itself for free but add something else that is worth buying.
If this was going to be available for more than just Computers there may have been a good way to market it while still making it free and open source, not that I know if Flare games can be made for consoles/Mobile devices.
I think if you required a subscription to play the game, even if the source code was available for free, that might allow you to still have it as a paid game but have the source code freely available at the same time. I'm really not sure of the best course of action here, I'm just throwing out ideas.
That's an interesting question I've been looking for, too. I'm not quite sure how that works. I myself would be all for redistributing any extensions I made in a GPL license, but the final game itself I'd find questionable. I think it really does apply to the whole game, too, though.
I'm not a Flare developer, but I looked it up briefly and it looks cool. That said, though, in my case I plan to do all my games in HTML5 and MAYBE Unity further down the road. With HTML5, the code is naturally open source, anyway, though that doesn't mean you have to license it as a free application.
GPL is much stricter on that. Anything you make that uses GPL, period, must also be licensed and redistributed as GPL. I would presume that this would include the final game as well, unfortunately. Granted, you can still sell the game if you want to.
What kinds of platforms are you trying to distribute it on, or is it just PC?
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