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Sunday, April 6, 2014 - 18:56

I think it looks fine. Simplistic, but still nice looking. Great job!

Sunday, April 6, 2014 - 14:39

Wow, nice... these... are actually pretty good. Maybe I'll look at incorporating them into the Universal LPC Character Spritesheet once I get the opportunity to do so.


Unfortunately, the sprites themselves wouldn't work for any of my projects, but I might be able to use the tails at least and I'm sure a lot of other people can find use for them.

Sunday, April 6, 2014 - 14:34

Oh, sweet, a new Youtube channel for OpenGameArt? DEFINITELY following! Looking forward to seeing new videos in the future. I'll take a look at these when I can.

Thursday, April 3, 2014 - 19:00

There's still a lot in those sprites that need to be fixed up. I'll eventually get to them as I'll be wanting to enhance these things myself but its possible others will get to them first.


Nice, these updates look pretty good. I'll definitely take a look at it when it releases, thanks for sharing. Out of curiosity, what happens at the edge of a world? Does it just get blocked off by oceans on all sides?


This is really getting me inspired to want to make more progress on my own project. There's a lot of things I wanted to include, many of which you've already included, although those are basically stretch goals; I'm just going for the basics first then I'll attempt to incorporate other elements.

Wednesday, April 2, 2014 - 18:13

Nice, thanks for all these updates!


The headers do look a lot better now, that's a good improvement.

Tuesday, April 1, 2014 - 09:51

Yeah, I've got tons planned. I've got a lot of characters I'm going to be creating, many of whom cannot be created using the existing hairstyles. I was also going to create another curly hairstyle based on my own hair, too (this was what I was trying to do with Jewfro at first but it didn't turn out right; I finished it because I liked it, but not for me): (EDIT NOTE: I deleted my deviantART a while back so any dA links are now dead.)

(Does this link work? I think it should; I believe is publicly viewable but the links aren't provided publicly.)


I've got a short list of characters here (haven't added everyone yet): (EDIT NOTE: Charahub went offline a while back.)

Of the ones listed here, I think I've got all the hairstyles covered. Kasuto can use existing hairstyles easy enough, and Lijuona (I only have a Gaia Online artwork for her atm) will use Pixie.

Katryhn... its possible I may need to create an updated one of her, but only very slight changes are needed. Dalton I think will be fine with the "long" hairstyle and of course Relm's hairstyle I just created.


I'll also be designing this hairstyle:

And this one: (currently there's no zoomed out version of her yet, but it does exist)

These two characters are my wife's but they're from the same universe as my characters (she's got several universes, I've only got one :P).


These are just ones I plan to do in the near-near future. Again, I won't post them as full art until I can auto-generate the positions. I'm also not going to do any new hairstyles until I get a very basic game engine up and running, and I think I've almost got it.

And when I say "very basic" game engine, I basically just mean connecting Tiled ( to RPG-JS ( I can't do it without editing the core files, but I'll do a pull request and see if they accept my update once its finished.

Tuesday, April 1, 2014 - 08:43

Simiar and related to the issues surt point out, but I just noticed this:


Why are the headers on posts like this sitting directly on the left side of the page? It just looks off, I think there's plenty of room and they could be given some more spacing on the left side.


I also think that the user name's, joined, post dates and avatars need more space from the left side of the page as well.

Monday, March 31, 2014 - 10:43

Yeah, it sounds really cool, I'd like to see it in action. I find the way it is set up for your game is fine because yours is a full-on open world type of game with no predefined characters. I'm thinking of incorporating open world elements, but it'd still be an RPG with the basic events of the game straightforward; you'd simply be able to explore a vast world.

Please update again once you have more information, I'd like to see how its coming. Randomly generated worlds don't interest me as much, personally (I like exploring a predefined world with its own story and lore) but it still does look great and I'd like to try it out.

Monday, March 31, 2014 - 09:44

Hey zero,

What is your system built on? Is it Java? I'm just curious because this "paper dolling" system is similar to something I planned to work on (except mine would be HTML5/Javascript). I wanted to add in the ability to have equipment automatically change on the character as clothes and armor were switched around (although my plan is to have predefined characters, and they'd have their own default outfits plus each character wouldn't be able to wear just anything).


I'm just curious. Nice to know that you've got a date set for April 30th, I'll take a look at it once its ready.

Sunday, March 30, 2014 - 22:08

Ah, that's fine, I can understand the complexity and difficulty of that. While I'd like to see four-directional death animations, one is fine.