Maybe Green Water Technologies aren't aware that they have done so. It might be worth tipping them off so they know, and then maybe something can be done?
The strange thing about the Averguard texts is that the translations are present in alpha_demo's po file, but do not get picked up by the game. This is really weird.
Yes, they are displayed in the powers menu, but I might not have identified the place in the source code correctly. See my screenshot. This happens with ranged weapon, mental weapon etc.
Coding takes a lot of time, and this platform is important. So, donate if you can and are willing. $1 is fine if you can't afford more :)
Maybe Green Water Technologies aren't aware that they have done so. It might be worth tipping them off so they know, and then maybe something can be done?
If it bothers you, just turn off permadeath ;)
If the beginning is made too easy, experienced players will find it boring IMHO, because there is not enough challenge.
There is some new game content in the works, although I don't know any specifics personally.
I'm looking forward to the new content :)
A dumb question maybe, but have you checked that the files are in the correct directory?
Thanks for taking care of this :)
The strange thing about the Averguard texts is that the translations are present in alpha_demo's po file, but do not get picked up by the game. This is really weird.
Yes, they are displayed in the powers menu, but I might not have identified the place in the source code correctly. See my screenshot. This happens with ranged weapon, mental weapon etc.
P.S: It would also be good if sound files were localizable for NPCs. I'd be happy to record something for my language.
Maybe the following thread can help you: http://opengameart.org/forumtopic/health-potion-gold
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