I have Windows scaling set to 100%, so I guess the issue here is that things get scaled above the native resolution of the images.
I have tried a few FLOSS SDL2 games with Windows scaling switched on just for testing, and the results were dire. I have no idea how to code SDL2 to let it detect what Windows is doing and to make sure that things get rendered on the pixels.
Running Flare in full-screen mode on Windows 10 results in fuzzy rendering, so I decided to have a really crisp smaller picture rather than a crap quality big window.
Fuzzy rendering is something that happens a lot on Windows 10, Flare isn't the only piece of software that has a problem with it.
Very nice! :)
I had been wondering how this project was doing. Glad to hear you're still making progress :)
Thanks for the hint :)
I have Windows scaling set to 100%, so I guess the issue here is that things get scaled above the native resolution of the images.
I have tried a few FLOSS SDL2 games with Windows scaling switched on just for testing, and the results were dire. I have no idea how to code SDL2 to let it detect what Windows is doing and to make sure that things get rendered on the pixels.
Running Flare in full-screen mode on Windows 10 results in fuzzy rendering, so I decided to have a really crisp smaller picture rather than a crap quality big window.
Fuzzy rendering is something that happens a lot on Windows 10, Flare isn't the only piece of software that has a problem with it.
I found compiling instructions:
https://github.com/clintbellanger/flare-engine/blob/master/INSTALL.engin...
Yes, it looks great :)
Fair point. I guess that's a matter of taste. I will be pretty hard for translators to transliterate non-English names though.
Thanks for the update! *starts translating*
BTW why are developer names translatable?
Glad you got it working :)
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