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Saturday, April 18, 2015 - 08:46

@arad55501: Of course! It's CC0, so it's absolutely free to use with no strings attached. Feel free to post a link to your project when it's finished - I always enjoy seeing my work in the wild!

Wednesday, April 15, 2015 - 13:38

Give a man a fish, and he eats for a day.

Teach a man to fish, and he's all, "Where's my fish, asshole?"

Boogle has given you very clear advice on how to approach the problem. He doesn't know the exact syntax for your exact situation, no, but that's not because of any deficiency on his part - it's because you are using the most godawful language possible for what you're trying to do. It's impressive what you've managed in spite of your self-imposed Batch shackles, but what you're asking would be trivial in literally any other language.

Friday, April 3, 2015 - 15:43

No, you're not expected to find/download a collection for every asset you'd like to use. Rather, you can make a new collection for your project, and add any assets to it that you're using. That way you have a place to keep your assets organized, an easy way to generate license info, and a bit of free advertising (in the New Collections section, on the front page), all in one easy package.

Friday, April 3, 2015 - 08:21

This feature is already available through Collections - there's a 'Download Credits File' link at the bottom of the page when viewing a collection, which will generate a full listing of license and accreditation info for everything in the collection.

Thursday, April 2, 2015 - 03:43

Any chance you could release these at other resolutions?  A 2x2 or 4x4 version would be perfect for making blocky, retro-style graphics.

Friday, February 13, 2015 - 04:18

Quite lovely, and CC0 is icing on the cake.  These would be great for a puzzle game, or a sci-fi platformer.  Well done!

Friday, January 16, 2015 - 10:06

Love-android-sdl2 is a pretty easy solution. Install the base .apk, drop your love2d project in /sdcard/lovegame/, and fire it up, and it loads and runs your project. You can develop easily in love2d this way, and not have to worry about firing up the android dev environment until you're ready to release it as a full standalone app.

Saturday, October 11, 2014 - 09:52

Superb!

Wednesday, July 23, 2014 - 08:57

Reemax is correct - you choose the listed license which suits you, and ignore the others. Also, thanks for the reminder - been meaning to CC0 this for a while now.

Friday, July 18, 2014 - 15:41

Absolutely love the artwork, but the filename is a bit confusing - you may want to rename it to reflect the -SA licensing, in order to avoid any ambiguity.

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