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Saturday, January 3, 2015 - 14:30
Wednesday, December 18, 2013 - 07:24

Fonts can't be copyrighted in the U.S. This has been established for more than 200 years. But font files are programs, and those programs are copyrighted.

I don't know about any other coountry's copyright system.

Friday, December 13, 2013 - 08:09

It's a great interface, but two things:

  • JPEG is lossy, which is fine for a preview, but I think an image for actual use would be better off being in a lossless format like PNG.
  • If you don't hold the copyright to that character or have a license to redistribute it, you should take it out; using it for the preview would be fine (I think that would constitute fair use), but the download should just leave that space blank. Another reason to leave that space blank is it would be almost impossible for a non-artist to remove the character in a way that would leave the space it was previously in still looking good.

 

Sunday, November 24, 2013 - 14:23

Someone on Pixel Joint did this, so I no longer need a logo. The logo he made is on the SGE web page now: http://stellarengine.nongnu.org

Friday, November 15, 2013 - 15:50

Alright, thanks for the input, guys.

My strategy would be to commision one, probably on the low-end, with my own money, and use that to put together a decent demo that could be used to convince people to crowdfund the rest; I asked this question because I wanted to find out if that would be feasible for me right now (don't want to waste my time writing code that I can't use in the near future, after all). Sounds like it isn't, so I can scratch "Street Fighter II clone" off the ideas list for the moment and try it when I'm better able to fund the up-front costs. :)

Thursday, September 19, 2013 - 00:04

Hm... I don't really understand logictheo's reasoning, and he points to a link that is dead. There's one archive of that page on archive.org,[0] and I don't see any information about that (note: the style is all messed up, it's black text over a black background). The page referenced in the first post of that thread is also dead, and not archived by archive.org.

I did a search on STK's bug tracker, and although nobody has reported any music as being wrongly licensed, I did find this bug report that mentioned Speedsound's music.[1] It suggests that the music from Speedsound is taken from an old album that was licensed under CC BY-SA, and it's the newer albums that are under a different license (CC BY-NC-SA). It also suggests that Speedsound stopped distributing this old music under CC BY-SA, but that would not void a previously existing license grant.

logictheo doesn't even say explicitly that he knows this particular piece is not really under the license the STK developers say it's under. He just says that it's "by this [same] artist but in another album" and seems to just infer that it must be a mistake. He doesn't even seem to try to prove this, it's just speculation.

In any case, I've opened a ticket on the STK bugtracker.[2]

[0] http://web.archive.org/web/20120728083029/http://speedsoundrec.com/aboutus/

[1] http://sourceforge.net/apps/trac/supertuxkart/ticket/685

[2] https://sourceforge.net/apps/trac/supertuxkart/ticket/1048

Friday, April 26, 2013 - 17:00

Thanks! No need to make credit optional, just wanted a more elegant way to do it. :)

Friday, April 26, 2013 - 14:57

Could you allow a form of attribution that fits better when several artists are attributed? Like, including "Amon Interactive Ltd - www.amon.co" in a list of people responsible for the art? I like this, but that particular attribtion method would sound awkward and... well, a tad pretentious if it's being used alongside many other art assets, which I imagine would be the case pretty much always.

Wednesday, April 24, 2013 - 14:50

These are very nice tiles.

Tuesday, November 13, 2012 - 11:21

Thanks for the suggestion! I can't believe I didn't think of that, and it's so simple to add, too. I've uploaded a new version which adds this, same place. :)

EDIT: Another update. It turns out the positioning of the text was buggy.

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