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Monday, December 12, 2016 - 21:01

Hey, question: is it just me, or has this had dynamic range compression applied to it? I've listened closely and looked at the wave form, and there are points where it just increases in volume very briefly, which is consistent with what I would expect from Audacity's "compressor" effect.

If it has had dynamic range compression applied to it, do you have the uncompressed version, by any chance? And if so, could you add it, preferably as a FLAC or WAV file so quality isn't lost?

I ask because this is one of the tracks I was considering using at some point in Hexoshi (https://hexoshi.gitlab.io), but now that I've listened more closely to it and let it loop a couple of times, I don't think it has enough dynamic range to work as it stands.

Thursday, November 3, 2016 - 01:27

New video of Hexoshi, which now uses this as well as some of those plant sprites:

https://goblinrefuge.com/mediagoblin/u/onpon4/m/hexoshi-2016-11-03/

Monday, October 31, 2016 - 22:49

I was looking for a bat (animal) sound and didn't find it, but this Rise03.aif is perfect for collecting powerups in Hexoshi, the game I'm developing. Thanks!

Thursday, October 27, 2016 - 12:09

It looks like they will. Thanks! :)

Wednesday, October 26, 2016 - 22:25

I was looking around for hours trying to find something suitable, and just when I was about ready to give up, I found this. This is perfect for my use-case! :D

I'm using some of these for breakable blocks in Hexoshi, the game I'm working on inspired by Metroid:

https://goblinrefuge.com/mediagoblin/u/onpon4/m/hexoshi-first-look/

Sunday, November 22, 2015 - 13:03

Well, 2D-Retroperspectives here has done almost all of this! All that's left to be done is fixing the rusty spring animation.

Sunday, June 7, 2015 - 01:26

> I disagree about Chris and Sid having the same personality. I see Chris as a fighter and Sid as a technical nerd.

I see those as roles, not personalities. :)

Honestly, neither Chris nor Sid are well-developed characters, at least not in the game. That's kind of why I don't see any difference in their personalities; they really have no personality. But anyway, I wouldn't have a problem with trying to draw some more personality into them. Heck, if that's done, I'll change the dialog to add that personality in, because the two main protagonists being stoic blank slates is kind of a drag.

> The dialog does mention that Chris and Phoebe wear the same (or very similar) headgear. So new graphics probably should keep it that way.

This is true. I think this is a pretty much just a throwaway line, though, so I'm not particularly concerned about it.

> Age: From my perception, Chris through Ursula are around 20, Krass 40 or up, Kline in his 30s. Crew I do not remember at all.

Sure, those estimates sound reasonable. The only particular detail I think matters, though, is that Chris is clearly much younger than Krass; Krass habitually calls Chris "boy".

Wednesday, April 8, 2015 - 00:56

I used this for the credits screen in Project: Starfighter 1.3:

http://starfighter.nongnu.org

Wednesday, April 8, 2015 - 00:55

I used death.ogg for the game over screen in Project: Starfighter 1.3:

http://starfighter.nongnu.org

Wednesday, April 8, 2015 - 00:50

Used this for Project: Starfighter 1.3:

http://starfighter.nongnu.org

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