I guess what I could do is just post the monthly challenges to the 'Weekly Challenge' forum, which is where I normally post them anyways. But instead of posting a challenge just as it starts, I could post as many challenges as I needed to ahead of time, giving them each their own topic. Then I can use the magic medicine storm showed me to push the current challenge to the front page at the start of each month. Folks who wanted to see what challenges were coming up could just peek in the 'Weekly Challenge' forum.
well, I don't know if that makes any sense, but I think it could work.
In the past, I've advocated running seasonal jams, so 4 a year. At the time, my thinking was that we might as well try it and see if there's enough interest to support that many Jams. But after the last year, when I think we did well run 1 jam every season, I think it's clear there's not quite enough interest to sustain that many OGA Game Jams in a year. Maybe 2 would be a better number?
I think ZomBCool makes a good point about timing playing a role. People just seem to have more time and enthusiasm for the Summer Jam.
It's tempting to say do Summer and Winter as that spaces things best, but I almost wonder if Spring and Summer would be best.
I also wonder if overall the 'Game Jam' space is starting to get over crowded, making it harder for the OGA Jam to stand out, but I'm not sure what can be done about that.
I agree with your concern about things getting lost in the shuffle if they are confined to just forum threads.
For example, it'd be cool to have a way to pre-load the next 3 or 4 art challenges and then have a link where people could click to see 'Upcoming Art Challenges' or something like that.
But I'm not sure how much new development we can ask for right now, I know there is the big 'OGA 2.0' overhaul still going on, so I doubt there's too much appetite for adding new features to the current site.
I'm nervous to comitt to running one art challenge a month, but I do think it'd be nice for the site to sort of always have a challenge going. I think that would encourage more engagement over time. I'll think about how I could manage suppporting that. Being able to pre-load the challenges would help, because that would allow me to 'work ahead' a bit, so to speak, so if something like what happened this month where I got sick at the first of the month happens again all wouldn't be lost.
I am happy to step in and run quarterly Art Challenges (Winter, Spring, Summer, Fall).
In fact, I was planning on running a Winter Challenge starting on Jan 1 until I fell over with a stomach bug that's had me laid up for the past week. On the mend now though, so maybe it's not too late to get something setup for middle of the month.
What format do people like best for the Art Challenges?
The current approach I've been using is 3 weeks to submit, 1 week to vote.
I don't mind that, it's kind of low key and technically favors early submitters but it does seem to work out ok.
I've also typically announced the theme and the challenge all at one go.
Would people prefer to know the theme further in advance? Like if the theme were announced the month before the challenge? The idea just being to give people more time to prepare and create works while at the same time not having an endless submission window.
I have noticed with the Game Jams that getting the word out well before the Jam actually begins does seem to help participation, so I guess to some degree I'm wondering if maybe the same thing doesn't apply to the Art Challenges?
Thanks everyone for participating, even those who weren't able to finish in time!
Not a huge turn out for this one, but I still really enjoyed both entries and think Cursed Forest would have been a strong contender even in a more crowded field. Great work and for those who didn't make the deadline, do keep us posted on your progress! :)
@thegoof: what specifically are you looking for (music, sounds, graphics, sprites, tiles, etc)? What style are you going for (orchestral, chiptune, gameboy look, 8-bit NES look, 16-bit/SNES look)?
If that quote's any indication, you have chosen the right Castlevania game to do a tribute to. Just try to make the dialogue hints a litte more obvious. :)
@xhunterko: What is the OGA submission for those assets?
For the contest, you don't need to provide credits beyond the basic info for the OGA submission (name, author, license, URL link). If the asset pack has it's own internal set of credits (like this one appears to) you don't need to include those, just so long as you credit the OGA submission for the asset collection. Interested parties can then follow the link and see the specific credits from there.
If you want you could toss a line in there like 'This asset is derivative of many other works, see asset OGA page for complete details.'
As a general rule, with derivative assets (assets that include or are derived from other assets) you need only credit the specific asset you used. You don't need to credit the original assets. They are credited by the derivative asset and that is enough. Otherwise, as you point out, crediting derivative assets would be way too complicated.
I guess what I could do is just post the monthly challenges to the 'Weekly Challenge' forum, which is where I normally post them anyways. But instead of posting a challenge just as it starts, I could post as many challenges as I needed to ahead of time, giving them each their own topic. Then I can use the magic medicine storm showed me to push the current challenge to the front page at the start of each month. Folks who wanted to see what challenges were coming up could just peek in the 'Weekly Challenge' forum.
well, I don't know if that makes any sense, but I think it could work.
In the past, I've advocated running seasonal jams, so 4 a year. At the time, my thinking was that we might as well try it and see if there's enough interest to support that many Jams. But after the last year, when I think we did well run 1 jam every season, I think it's clear there's not quite enough interest to sustain that many OGA Game Jams in a year. Maybe 2 would be a better number?
I think ZomBCool makes a good point about timing playing a role. People just seem to have more time and enthusiasm for the Summer Jam.
It's tempting to say do Summer and Winter as that spaces things best, but I almost wonder if Spring and Summer would be best.
I also wonder if overall the 'Game Jam' space is starting to get over crowded, making it harder for the OGA Jam to stand out, but I'm not sure what can be done about that.
@chasersgaming:
I agree with your concern about things getting lost in the shuffle if they are confined to just forum threads.
For example, it'd be cool to have a way to pre-load the next 3 or 4 art challenges and then have a link where people could click to see 'Upcoming Art Challenges' or something like that.
But I'm not sure how much new development we can ask for right now, I know there is the big 'OGA 2.0' overhaul still going on, so I doubt there's too much appetite for adding new features to the current site.
I'm nervous to comitt to running one art challenge a month, but I do think it'd be nice for the site to sort of always have a challenge going. I think that would encourage more engagement over time. I'll think about how I could manage suppporting that. Being able to pre-load the challenges would help, because that would allow me to 'work ahead' a bit, so to speak, so if something like what happened this month where I got sick at the first of the month happens again all wouldn't be lost.
@all:
I am happy to step in and run quarterly Art Challenges (Winter, Spring, Summer, Fall).
In fact, I was planning on running a Winter Challenge starting on Jan 1 until I fell over with a stomach bug that's had me laid up for the past week. On the mend now though, so maybe it's not too late to get something setup for middle of the month.
What format do people like best for the Art Challenges?
The current approach I've been using is 3 weeks to submit, 1 week to vote.
I don't mind that, it's kind of low key and technically favors early submitters but it does seem to work out ok.
I've also typically announced the theme and the challenge all at one go.
Would people prefer to know the theme further in advance? Like if the theme were announced the month before the challenge? The idea just being to give people more time to prepare and create works while at the same time not having an endless submission window.
I have noticed with the Game Jams that getting the word out well before the Jam actually begins does seem to help participation, so I guess to some degree I'm wondering if maybe the same thing doesn't apply to the Art Challenges?
And the winner is...
Cursed Forest
by Crazy duck games
Congratulations crazyduckgames!
Thanks everyone for participating, even those who weren't able to finish in time!
Not a huge turn out for this one, but I still really enjoyed both entries and think Cursed Forest would have been a strong contender even in a more crowded field. Great work and for those who didn't make the deadline, do keep us posted on your progress! :)
I found some good stuff by searching for 'gothic' in music:
https://opengameart.org/art-search-advanced?keys=gothic&title=&field_art_tags_tid_op=or&field_art_tags_tid=&name=&field_art_type_tid%5B%5D=12&field_art_licenses_tid%5B%5D=17981&field_art_licenses_tid%5B%5D=2&field_art_licenses_tid%5B%5D=17982&field_art_licenses_tid%5B%5D=3&field_art_licenses_tid%5B%5D=6&field_art_licenses_tid%5B%5D=5&field_art_licenses_tid%5B%5D=10310&field_art_licenses_tid%5B%5D=4&field_art_licenses_tid%5B%5D=8&field_art_licenses_tid%5B%5D=7&sort_by=score&sort_order=DESC&items_per_page=24&Collection=
ooop, sorry, re-read your post and see you were specifically asking for music.
you definitely found a hot track with ghost land.
They are not a perfect match, but Hydrogene's other works sound similar enough to work in the same game as that one:
https://opengameart.org/users/hydrogene
@thegoof: what specifically are you looking for (music, sounds, graphics, sprites, tiles, etc)? What style are you going for (orchestral, chiptune, gameboy look, 8-bit NES look, 16-bit/SNES look)?
Have you seen these:
https://opengameart.org/content/gotthicvania-swamp
https://opengameart.org/content/gothicvania-church-pack
https://opengameart.org/content/gothicvania-town
https://opengameart.org/content/gothicvania-cemetery-pack
https://opengameart.org/content/castle-platformer
https://opengameart.org/content/8-bit-side-scroller-castle-tiles
https://opengameart.org/content/castle-platformer-assets
https://opengameart.org/content/sj-castle-tileset
https://opengameart.org/content/2d-castle-platformer-starter-assets
https://opengameart.org/content/2d-castle-platformer-tileset-16x16
https://opengameart.org/content/4-color-assortment
> What a horrible night to have a curse.
If that quote's any indication, you have chosen the right Castlevania game to do a tribute to. Just try to make the dialogue hints a litte more obvious. :)
@xhunterko: What is the OGA submission for those assets?
For the contest, you don't need to provide credits beyond the basic info for the OGA submission (name, author, license, URL link). If the asset pack has it's own internal set of credits (like this one appears to) you don't need to include those, just so long as you credit the OGA submission for the asset collection. Interested parties can then follow the link and see the specific credits from there.
If you want you could toss a line in there like 'This asset is derivative of many other works, see asset OGA page for complete details.'
As a general rule, with derivative assets (assets that include or are derived from other assets) you need only credit the specific asset you used. You don't need to credit the original assets. They are credited by the derivative asset and that is enough. Otherwise, as you point out, crediting derivative assets would be way too complicated.
Does that help?
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