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Sunday, August 11, 2019 - 12:58

Congratulations Spring!

What a game!   And all the cooler knowing you got the idea by looking at Ivan Voirol's 'Slates' set.   It really is a great example of the magical creativity that can happen when people share their work.  I mean, I am 100% sure Ivan Voirol was not thinking about a little furry dog paddling that water wheel around when he drew it.  :)

 

Great job to everyone else too!  Lots of high quality submissions this year.  Seems like we are all getting better and really raising the bar on ourselves with each successive Jam.  :)

Monday, July 29, 2019 - 10:46

Just finished playing though all the games, going to give them all a second pass before finalizing my ratings, but I just want to say I'm loving those logos!   I think almost every entry used one and they looked so good!  I think we can call it a great success! :)

Friday, July 26, 2019 - 16:39

phew, got the bug fix in.  Hopefully not too many have judged the game based on broken build.

Can't wait to see what others have come up with!

Friday, July 26, 2019 - 11:57

Oh dear, nasty bug makes Adventure mode in Miracle Math unplayable.

simple data file fix, just hope I can sneak in time to post a build before the door closes.

my fault for releasing without proper play testing :(

 

Friday, July 26, 2019 - 07:34

I am in.  Not as polished as I'd like but I am out of time, gotta go catch a plane.

Hope folks like it!

 

https://withthelove.itch.io/miracle-math-land

 
Sunday, July 21, 2019 - 13:47

 

> so im more than happy to extend the time to submit assets to OGA to a week(7 days) 

THANK YOU!  Definitley have a little bundle of goods going for OGA here but got a feeling I'll need that extra time to bundle it all up proper.

 

My project is going well and sounding great too thanks to some assitance from Spring!  :)

Actually, I wish I was on here sharing more about it with you all, but I am always such a secret squirell about that stuff.   

 

@looneybits:  SPECTACULAR!!  I really like the new wording!  much slicker than mine.  Also, thanks for posting the SVG, I'll put some time into doing NES, SMS, etc variants once the Jam finishes up.

As far as how to publish the banner, I think making a proper OGA submission out of it is a great idea.  People can either post variants as comments to the main submission or make whole new submissions out of them.   Maybe we could also get some kind of sticky-post on one of the main forum or other pages directing folks to the banner.

@VinnNo.0: WitchyBizness: ReMastered looks awesome and your banner animation is wicked awesome!  :)

 

Sunday, July 21, 2019 - 07:41

> so technically, that collission is definitely an overlap in computers? not when the edge touches one another?

That depends on how you write the tests.  If you are using collision boxes, you can write the collision tests to either include the case where the edges touch or not.  It's just a matter of how you write the test and wether you use a > or a >= in your comparisons.

 

 

 
Saturday, July 20, 2019 - 11:39

 

There are many, many different ways to handle collisions in games.

The simplest approach is just to assign each object a rectangle.  This is often called a 'collision box'.  Then you just check all the rectangles against one another.  If any overlap, you have a collision.

If you're looking for a library to save yourself the trouble of writing collision detection routines yourself, try this link:

https://github.com/jslee02/awesome-collision-detection

Saturday, July 20, 2019 - 11:35

@looneybits:  So I put the 'Made For the OGA Summer Jam' logo in my game start up sequence and it is AWESOME!!  

It's so good actually that it got me thinking....

It'd be great to have a variant of this same logo that went something like this:

Made with art from

OGA logo

www.opengameart.org

 

It could serve as an unofficial 'Made with...' banner for projects using OGA art.

Any chance you'd be interested in whipping up a variant like that?

Wednesday, July 3, 2019 - 14:09

that looks fantastic!

looking back, I definitely should have given the text a proper re-working on my variants instead of just scaling it all down from the original and hoping for the best.

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