@karamixRetribution: Can do! Haha, those programmers and their crazy hex ways! :)
Monday, April 8, 2019 - 13:09
@karmicRetribution: Thank you! Let me know how the tool works out for you. I was in exactly your shoes when I wrote the program, so if it can keep one more person from having to write their own utility for doing palette swapping I can die a happy man. :)
I did unearth a bug this morning where the debug text showing the raw RGB values for the colors can get confused. So I will probably be rolling out a minor bug fix release soon, so if you run into any issues or have any feedback for me, don't hesitate to let me know.
@Dimensionscape: Try pinging Joth for music/sound.
@dulsi: Yuck, that does look wrong :( I use SDL1 and C# for all my stuff and have never had an issue with the fullscreen support but I can't speak to pygame.
I have viddled up two 'Created for OpenGameArt.org's Spring 2019 Game Jam' pics if people want to use them.
These are 1920x1080 but should resize to whatever you need them to be.
Working on a low-res version using the SMS palette for use in Spring and I's game. Will post that ASAP.
Thursday, March 28, 2019 - 08:57
Yay! I'm all in on this one! but of course, FloffleWoffle already knew that, we're going to collaborate on a game for this jam! Very excited, neither of us have done a team project for one of these jams before so wish us luck!
Probably not useful as a final design, but I will say compressinig the site down to such a small size did help focus my mind on what was essential, at least IMHO.
@karamixRetribution: Can do! Haha, those programmers and their crazy hex ways! :)
@karmicRetribution: Thank you! Let me know how the tool works out for you. I was in exactly your shoes when I wrote the program, so if it can keep one more person from having to write their own utility for doing palette swapping I can die a happy man. :)
I did unearth a bug this morning where the debug text showing the raw RGB values for the colors can get confused. So I will probably be rolling out a minor bug fix release soon, so if you run into any issues or have any feedback for me, don't hesitate to let me know.
@Dimensionscape: Try pinging Joth for music/sound.
@dulsi: Yuck, that does look wrong :( I use SDL1 and C# for all my stuff and have never had an issue with the fullscreen support but I can't speak to pygame.
And the winner is....
Daft-Freak for 'Site Design: Light and Dark' (https://opengameart.org/content/site-design-light-and-dark)
Thanks to everyone who participated either by submitting, voting or commenting!
We got some great entries, I'd say the site developers have their work cut out for them trying to choose between all these cool design ideas! :)
Anyway we can get this Jam linked up in the top left hand corner of the main page?
IIRC previous jams and challenges have gotten a little blurb there where 'Chat With Us' is.
Looks awesome!!
Congrats on finishing it!
I have viddled up two 'Created for OpenGameArt.org's Spring 2019 Game Jam' pics if people want to use them.
These are 1920x1080 but should resize to whatever you need them to be.
Working on a low-res version using the SMS palette for use in Spring and I's game. Will post that ASAP.
Yay! I'm all in on this one! but of course, FloffleWoffle already knew that, we're going to collaborate on a game for this jam! Very excited, neither of us have done a team project for one of these jams before so wish us luck!
Don't despair Sping!
Game Developement is fraught with peril, but you don't have to go it alone!
I just PM'd you, let's work on a something together for the Spring Game Jam!
stole my own idea and went with a SMS De-make:
https://opengameart.org/content/oga-sms-demake
Probably not useful as a final design, but I will say compressinig the site down to such a small size did help focus my mind on what was essential, at least IMHO.
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