@MedicineStorm: Yeah, that's what I'd think. I guess my concern is the game that was submitted to another Jam in an incomplete or unfinished state.
Although, maybe the the idea is only something that you've worked on but haven't ever released. Name could be 'The OGA Finish It! Jam!' and the (optional) theme would be 'The Light of Day' since the idea is to finish old projects, taking them out of the dust bin and into the light of day.
I dunno, I am torn. The general idea is 'go back and finally finish an old project'. The question is do we include projects that might have been released already? I don't really have a problem with that as long as the previous releases were obviously half finished. What I'd want to avoid is getting into an argument with someone who takes an already complete game adds some new feature or bug fix or some otherwise minor change and then tries to crash the jam claiming it's an old project they have just 'finished'.
For concrete examples, if Spring wants to go back and finish Haydenwaffle, that would seem like a fair entry into a 'Finish an old project' jam.
By contrast, I have a few changes I'd like to make to Rescue Roman Run Pompeii! I am actually working on them now as a matter of fact. Stuff like adding a few more levels, polishing up the level editor so it can be included with the game, tweaking the controls a bit (esp. around ladder climbing), etc. I could argue that this represents 'Finishing an old project', but I wouldn't and I wouldn't want to accept efforts like that into the jam.
So I guess I'd be looking for a way to word the rules that allowed the first case and not the second.
@dulsi: I'll second that! The only concern I have is how to properly vet the entries for a 'finish an old project' jam. I guess we'd mostly just have to go on the honor system. I mean it certainly wouldn't be a problem if someone submitted an new project (eg. not really something old) but I noticed that even for the Fall-All-OGA jam, we got a few entries that had to be rejected because they were clearly just existing games that were submitted to the Jam. I guess we could just say 'must not have been publicly released before the jam'. Although to be honest, I wouldn't mind if someone took an old released but half-completed project and finished it up for the Jam. Something like Spring's entry for the Fall-All OGA Jam would be a fine canidate for the 'Finish It!' jam. So I guess the trick is to word the rules so that old incomplete projects are ok, but otherwise previously released stuff is not.
Oh yes, to be clear, it is definitely my intent to exclude my entry and recognize J.I.R.O. as the official Game of the Jam!
It doesn't seem right to win your own jam, especially when you botched the rating categories (in your own favor no less). Besides which J.I.R.O. and RRRP both tied for #1 in the overall category so it is perfectly correct to say JIRO won '#1 Best Overall' no matter how you slice it.
Congrats to every one who participated either by entering or rating the games!
What a great showing for this Jam! 21 entries! Very pleased to see that the 'All-OGA' aspect didn't really seem to scare anyone off.
And a few quibbles aside, everyone did a really good job crediting and citing the OGA art they used!
Thanks to all for taking the effort to do this! It's great to see good crediting habits taking root and also you made my job much easier. I wrote the rules of the jam pretty strict and was worried I'd have to do a lot of un-fun police work to keep things fair but everyone did such a good job with their credits that I hardly had to much at all.
And of course, double congrats to antonioab for J.I.R.O.'s well earned victory! I know I said there'd be no reward for winning but I did manage to toss together this little badge for you to display proudly!
As for Rescue Roman Run Pompeii! You all are too kind. The game really isn't very ambitious compared to what so many of you pulled off. I was actually planning something much bigger using another one of surt's sets, but real life intervened and I realized I didn't have enough time. It wasn't all bad though. Part of what kept me away from the keyboard was that my oldest son was home sick for the entire first week of October. But in a nice twist, between trips to the toliet, bowls of chicken noodle soup, and lots of reading out loud to help him sleep, the two of us managed to play a few rounds of a board game called Pompeii (https://boardgamegeek.com/boardgame/13004/downfall-pompeii) which in turn gave me the inspiration for Rescue Roman Run Pompeii! So I guess it worked out ok in the end.
Finally, I take full responsibility for 'Out of Depth's ranking. That was definitely one that empasized story heavily and I am the dunce that left the 'Story' category out of the ratings. Hope I can be forgiven and that everyone knows it was an honest mistake.
Saturday, November 3, 2018 - 10:50
oh no, itch giving me a 404 error (page not found) on that link :(
@VinnNo.0: That reload animation! WOW! it's just so perfectly CUTE! I love it! Another great canidate for the 'Finish Your Old Project' Jam. Starting to sound like we are going to have to hold that one next... :)
@Spring-Enterprises: I agree! Great to see so many new faces too, really cool to hear people say they signed up to OGA or made their first game just for the Jam.
@mnilsson: Without even playing it, I just want to say 'Garden Warden' is an awesome name!
Let me second chasergamings congratulations and thanks to everyone who participated.
Looks like we had a great turn out, super excited to play everything. Just from scanning the itch page, I see a lot of great OGA art on display so kudos to everybody for achieving the Jam's 2nd goal (the first goal being to have fun!) :)
AAAH!!! Those screen shots look so good! I guess we'll have to do that 'finish an old project' Jam next so we can all learn what's up with those elemental stones!
ps
Seeing 'All-OGA Game Jam!' on the bottom of your title reminds me, next time I want to do a small splash screen for the Jam that folks can toss up during their title or studio logo sequences. Be optional of course, but I think it'd be a cool way to tie all the entries together.
Thursday, November 1, 2018 - 09:52
@MNDV.ecb: Is there an itch.io page for the game? If you really only missed the deadline by 5 mins, I'd consider granting liency and allowing the game into the Jam. That's also if I can find a way to get itch.io to take it.
@MedicineStorm: Yeah, that's what I'd think. I guess my concern is the game that was submitted to another Jam in an incomplete or unfinished state.
Although, maybe the the idea is only something that you've worked on but haven't ever released. Name could be 'The OGA Finish It! Jam!' and the (optional) theme would be 'The Light of Day' since the idea is to finish old projects, taking them out of the dust bin and into the light of day.
I dunno, I am torn. The general idea is 'go back and finally finish an old project'. The question is do we include projects that might have been released already? I don't really have a problem with that as long as the previous releases were obviously half finished. What I'd want to avoid is getting into an argument with someone who takes an already complete game adds some new feature or bug fix or some otherwise minor change and then tries to crash the jam claiming it's an old project they have just 'finished'.
For concrete examples, if Spring wants to go back and finish Haydenwaffle, that would seem like a fair entry into a 'Finish an old project' jam.
By contrast, I have a few changes I'd like to make to Rescue Roman Run Pompeii! I am actually working on them now as a matter of fact. Stuff like adding a few more levels, polishing up the level editor so it can be included with the game, tweaking the controls a bit (esp. around ladder climbing), etc. I could argue that this represents 'Finishing an old project', but I wouldn't and I wouldn't want to accept efforts like that into the jam.
So I guess I'd be looking for a way to word the rules that allowed the first case and not the second.
@dulsi: I'll second that! The only concern I have is how to properly vet the entries for a 'finish an old project' jam. I guess we'd mostly just have to go on the honor system. I mean it certainly wouldn't be a problem if someone submitted an new project (eg. not really something old) but I noticed that even for the Fall-All-OGA jam, we got a few entries that had to be rejected because they were clearly just existing games that were submitted to the Jam. I guess we could just say 'must not have been publicly released before the jam'. Although to be honest, I wouldn't mind if someone took an old released but half-completed project and finished it up for the Jam. Something like Spring's entry for the Fall-All OGA Jam would be a fine canidate for the 'Finish It!' jam. So I guess the trick is to word the rules so that old incomplete projects are ok, but otherwise previously released stuff is not.
Oh yes, to be clear, it is definitely my intent to exclude my entry and recognize J.I.R.O. as the official Game of the Jam!
It doesn't seem right to win your own jam, especially when you botched the rating categories (in your own favor no less). Besides which J.I.R.O. and RRRP both tied for #1 in the overall category so it is perfectly correct to say JIRO won '#1 Best Overall' no matter how you slice it.
@all:
Congrats to every one who participated either by entering or rating the games!
What a great showing for this Jam! 21 entries! Very pleased to see that the 'All-OGA' aspect didn't really seem to scare anyone off.
And a few quibbles aside, everyone did a really good job crediting and citing the OGA art they used!
Thanks to all for taking the effort to do this! It's great to see good crediting habits taking root and also you made my job much easier. I wrote the rules of the jam pretty strict and was worried I'd have to do a lot of un-fun police work to keep things fair but everyone did such a good job with their credits that I hardly had to much at all.
And of course, double congrats to antonioab for J.I.R.O.'s well earned victory! I know I said there'd be no reward for winning but I did manage to toss together this little badge for you to display proudly!
(Leaf texture is from pistachio's amazing 50 Dry Leaf Textures set https://opengameart.org/content/50-dry-leaf-textures)
As for Rescue Roman Run Pompeii! You all are too kind. The game really isn't very ambitious compared to what so many of you pulled off. I was actually planning something much bigger using another one of surt's sets, but real life intervened and I realized I didn't have enough time. It wasn't all bad though. Part of what kept me away from the keyboard was that my oldest son was home sick for the entire first week of October. But in a nice twist, between trips to the toliet, bowls of chicken noodle soup, and lots of reading out loud to help him sleep, the two of us managed to play a few rounds of a board game called Pompeii (https://boardgamegeek.com/boardgame/13004/downfall-pompeii) which in turn gave me the inspiration for Rescue Roman Run Pompeii! So I guess it worked out ok in the end.
Finally, I take full responsibility for 'Out of Depth's ranking. That was definitely one that empasized story heavily and I am the dunce that left the 'Story' category out of the ratings. Hope I can be forgiven and that everyone knows it was an honest mistake.
oh no, itch giving me a 404 error (page not found) on that link :(
Maybe you forgot to mark it 'released'?
@VinnNo.0: That reload animation! WOW! it's just so perfectly CUTE! I love it! Another great canidate for the 'Finish Your Old Project' Jam. Starting to sound like we are going to have to hold that one next... :)
@Spring-Enterprises: I agree! Great to see so many new faces too, really cool to hear people say they signed up to OGA or made their first game just for the Jam.
@mnilsson: Without even playing it, I just want to say 'Garden Warden' is an awesome name!
@MAG WEB DESIGNS: Love Chuck Norris memes, unfortunately, they are not suitable for OGA. Please see my comment on your game's entry page:
https://itch.io/jam/fall-all-oga-game-jam-2018/rate/323235
@all:
Let me second chasergamings congratulations and thanks to everyone who participated.
Looks like we had a great turn out, super excited to play everything. Just from scanning the itch page, I see a lot of great OGA art on display so kudos to everybody for achieving the Jam's 2nd goal (the first goal being to have fun!) :)
@chasersgaming:
AAAH!!! Those screen shots look so good! I guess we'll have to do that 'finish an old project' Jam next so we can all learn what's up with those elemental stones!
ps
Seeing 'All-OGA Game Jam!' on the bottom of your title reminds me, next time I want to do a small splash screen for the Jam that folks can toss up during their title or studio logo sequences. Be optional of course, but I think it'd be a cool way to tie all the entries together.
@MNDV.ecb: Is there an itch.io page for the game? If you really only missed the deadline by 5 mins, I'd consider granting liency and allowing the game into the Jam. That's also if I can find a way to get itch.io to take it.
ps
Everyone please kick me next time I suggest holding a jam that ends on a major holiday.
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