@MNDV.ecb: Thanks for being understanding. I too have been in the position of wondering 'do I share this with the community or keep it private so my project stays special?', so I certainly appreciate where you're coming from. Glad you have a solution in mind that works for you and for the jam. And don't worry, it's no problem at all to answer questions like these, like I said, just glad you are asking now and not on Oct. 31! :)
@MNDV.ecb: I think you misundersood me. The requirement is for everything to be OGA. I said I am willing to listen if you can present a compelling case for using something private, I didn't make any promises that an exception would be granted.
Speaking directly to the two cases you've given:
> i don't think anyone would ever use the rig
I would not accept this as a compelling reason as is. Perhaps no one would ever find the rig useful, but perhaps some one would, it's impossible to really say for sure. Even if the rig wasn't of direct practical use for others, it might be of good instructional use.
If there's a specific reason the rig wouldn't be useful, I'd be willing to hear it. But on it's face, I don't see 'not useful to others' as a compelling reason to grant an exception.
> like i make an aircraft that too closely resembles a protected design or something
I definitely wouldn't accept this as a compelling reason to grant an exception. Ask yourself, if it's too close to a protected design to be distributed it on OGA, why would it be ok to distribute with your game in the first place?
Granting an exception on these grounds would open the door to all sorts of malfeasance (fan-art, trademarked characters, ripped sprites etc).
So to re-iterate: the requirement is for all art used in the game to available on OGA by the Oct. 31st deadline. There is a blanket exception for 'logos, title screens and title music or sound effects related to a logo or game title'. I am willing to acknowledge that there may exist other cases worthy of an exception to this requirement, although I can think of none at this time. I am willing to listen if someone wants to make a case for an exception to the requirement, however listening is all I can promise, I do not promise that an exception will be made no matter how strong or righteous the argument for it.
Finally, if you know you are planning to use some assets that you are either unwilling or unable to share on OGA, please ask about an exception for them NOW. Do not wait. You can ask publicly here, or PM if you want to keep the discussion private.
Do not assume that I will grant you an exception to what is the central rule of the entire jam.
And do not put me in the position of having to reject your entry after you've put a month of hard work into it on an , because I will do it, if nothing else, out of fairness to other participants who have been more diligent about following the rules.
Additionally, if you really can think of another legitimate reason to allow the use of private assets, let's air it out as quickly as possible so I can get the rules updated and allow everyone to benefit from the exception.
@Spring-Enterprises: I like the idea that in the sequel to 'Oh Gully' you play as the seagull and your mission is to steal ice cream for the hapless humans who are invading your beach with their noisy commotions and smelly sun tan lotion.
@chasersgaming: Definitely excited, got a good idea for my own effort and can't wait to see what everyone else comes up with!
@MNDV.ecb: Well, the goal is for the entries to be 'All-OGA'. The idea is two fold, one to show off OGA assets and two to encourage good sharing habits. So at the risk of being absolutist, I'm going to say, yes EVERYTHING should be available on OGA by the Oct. 31 deadline.
That said, there is an exception for logos and title music, so already I have acknowledged that there are somethings that are ok to stay private. If you can give me a very compelling reason for keeping something private, I'd at least being willing to listen. About the animation rig, why would you want to keep that private? Is it in an odd format, or is it something you don't think others would find useful?
@Spring-Enterprises: yeah sounds like you should be fine.
Monday, September 3, 2018 - 12:06
> yeah im saving a excel sheet with all the info and assets I'm using
Good idea! The idea is to help get us all in the habit of giving proper credit for things. Sounds like are on the right track. :)
> I can use for example Unity and a Free assets with shaders , etc... ? My plan is really use pixel art for all the project with art and music from there plus a bit edits . But I'm talking about light effects , etc... Are those allowed ? At last must be commented and credited if are allowed ?
Yes these are fine to use.
No you don't have to give credit for them. You only need to provide credit for the art, music, sounds, etc. from OpenGameArt.org that you use.
Still, it might be nice to mention that you used that software and give the author a 'Special Thanks' or something. But it is not required.
btw, thanks for providing the example. That helped to me to understand exactly what you were asking about.
> (sorry for grammar mistakes , this box don't have spellcheck)
No worries. I've also noticed that the OGA entry boxes don't have spell check. :)
@Lt Khorne: Glad you are joining the jam and welcome to OpenGameArt! :)
> we can take images with a public domain license (ex. wikimedia commons , pixabay) and use as base to make scenes , backgrounds , etc... Those edits are suitable to upload here ?
Yes this is ok, as long as the license for the original work allows it.
Pixbay says all of it's images are CC0 which is basically public domain so those images should be fine.
Wikimedia commons images are shared under many different licenses, so be sure to check that the image you are using allows you to distribute derivatives under an OGA supported license. Generally, anything using a Creative Commons license should be ok. Feel free to ask if you have questions about a specific image.
Also, remember the rules of the Fall All OGA Jam require you to give credit to the original artist (including a link to their work) even if the license for the work doesn't require it.
So for the Jam you will need to credit the original author(s) for CC0 images on Pixbay and Wikimedia commons, even though CC0 license doesn't require you to credit anyone.
> "Completing the set" that means you must use all resources from that asset ?
No not at all. The theme is just meant as an abstract idea. You may interpret it however you like.
For example, an RPG where you must collect all eight pieces of the Octo-Force could be considered 'Completing the Set'.
Alternately, a card game where you must collect all the cards of a particular type or suite could be considered a game about 'Completing the Set'.
Or a construction game where you must build the stage for a play or movie which would literally be 'Completing the Set'
Really anything you can think of that fits the words 'Completing the Set' will work.
Also, the theme is entirely optional. You don't have to follow the theme at all if you don't want to. You could even doing something that is the exact opposite of the theme, such as a game where you must hide all eight pieces of the Octo-Force or something like that.
Hope that helps! Feel free to ask more questions if you have them.
> Eyh ! I just join OGA Jam and I'm thinking something good.
Awesome! Looking forward to seeing what you come up with! :)
@MNDV.ecb: Thanks for being understanding. I too have been in the position of wondering 'do I share this with the community or keep it private so my project stays special?', so I certainly appreciate where you're coming from. Glad you have a solution in mind that works for you and for the jam. And don't worry, it's no problem at all to answer questions like these, like I said, just glad you are asking now and not on Oct. 31! :)
@MNDV.ecb: I think you misundersood me. The requirement is for everything to be OGA. I said I am willing to listen if you can present a compelling case for using something private, I didn't make any promises that an exception would be granted.
Speaking directly to the two cases you've given:
> i don't think anyone would ever use the rig
I would not accept this as a compelling reason as is. Perhaps no one would ever find the rig useful, but perhaps some one would, it's impossible to really say for sure. Even if the rig wasn't of direct practical use for others, it might be of good instructional use.
If there's a specific reason the rig wouldn't be useful, I'd be willing to hear it. But on it's face, I don't see 'not useful to others' as a compelling reason to grant an exception.
> like i make an aircraft that too closely resembles a protected design or something
I definitely wouldn't accept this as a compelling reason to grant an exception. Ask yourself, if it's too close to a protected design to be distributed it on OGA, why would it be ok to distribute with your game in the first place?
Granting an exception on these grounds would open the door to all sorts of malfeasance (fan-art, trademarked characters, ripped sprites etc).
So to re-iterate: the requirement is for all art used in the game to available on OGA by the Oct. 31st deadline. There is a blanket exception for 'logos, title screens and title music or sound effects related to a logo or game title'. I am willing to acknowledge that there may exist other cases worthy of an exception to this requirement, although I can think of none at this time. I am willing to listen if someone wants to make a case for an exception to the requirement, however listening is all I can promise, I do not promise that an exception will be made no matter how strong or righteous the argument for it.
Finally, if you know you are planning to use some assets that you are either unwilling or unable to share on OGA, please ask about an exception for them NOW. Do not wait. You can ask publicly here, or PM if you want to keep the discussion private.
Do not assume that I will grant you an exception to what is the central rule of the entire jam.
And do not put me in the position of having to reject your entry after you've put a month of hard work into it on an , because I will do it, if nothing else, out of fairness to other participants who have been more diligent about following the rules.
Additionally, if you really can think of another legitimate reason to allow the use of private assets, let's air it out as quickly as possible so I can get the rules updated and allow everyone to benefit from the exception.
@Spring-Enterprises: I like the idea that in the sequel to 'Oh Gully' you play as the seagull and your mission is to steal ice cream for the hapless humans who are invading your beach with their noisy commotions and smelly sun tan lotion.
@Spring: What about 'By Gully!' or 'Gully Gosh!'?
@chasersgaming: Definitely excited, got a good idea for my own effort and can't wait to see what everyone else comes up with!
@MNDV.ecb: Well, the goal is for the entries to be 'All-OGA'. The idea is two fold, one to show off OGA assets and two to encourage good sharing habits. So at the risk of being absolutist, I'm going to say, yes EVERYTHING should be available on OGA by the Oct. 31 deadline.
That said, there is an exception for logos and title music, so already I have acknowledged that there are somethings that are ok to stay private. If you can give me a very compelling reason for keeping something private, I'd at least being willing to listen. About the animation rig, why would you want to keep that private? Is it in an odd format, or is it something you don't think others would find useful?
What about the author, do you have any idea who made the song?
that would help a search alot.
@Spring-Enterprises: yeah sounds like you should be fine.
> yeah im saving a excel sheet with all the info and assets I'm using
Good idea! The idea is to help get us all in the habit of giving proper credit for things. Sounds like are on the right track. :)
> I can use for example Unity and a Free assets with shaders , etc... ? My plan is really use pixel art for all the project with art and music from there plus a bit edits . But I'm talking about light effects , etc... Are those allowed ? At last must be commented and credited if are allowed ?
Yes these are fine to use.
No you don't have to give credit for them. You only need to provide credit for the art, music, sounds, etc. from OpenGameArt.org that you use.
Still, it might be nice to mention that you used that software and give the author a 'Special Thanks' or something. But it is not required.
btw, thanks for providing the example. That helped to me to understand exactly what you were asking about.
> (sorry for grammar mistakes , this box don't have spellcheck)
No worries. I've also noticed that the OGA entry boxes don't have spell check. :)
@MedicineStorm: It looks great! Other than the title being 'Art Challenge' I don't see any signs that the space is really meant for art challenges.
@Lt Khorne: I answered your question over on the official jam thread.
https://opengameart.org/forumtopic/the-fall-all-oga-game-jam-2018-offici...
@Lt Khorne: Glad you are joining the jam and welcome to OpenGameArt! :)
> we can take images with a public domain license (ex. wikimedia commons , pixabay) and use as base to make scenes , backgrounds , etc... Those edits are suitable to upload here ?
Yes this is ok, as long as the license for the original work allows it.
Pixbay says all of it's images are CC0 which is basically public domain so those images should be fine.
Wikimedia commons images are shared under many different licenses, so be sure to check that the image you are using allows you to distribute derivatives under an OGA supported license. Generally, anything using a Creative Commons license should be ok. Feel free to ask if you have questions about a specific image.
Also, remember the rules of the Fall All OGA Jam require you to give credit to the original artist (including a link to their work) even if the license for the work doesn't require it.
So for the Jam you will need to credit the original author(s) for CC0 images on Pixbay and Wikimedia commons, even though CC0 license doesn't require you to credit anyone.
> "Completing the set" that means you must use all resources from that asset ?
No not at all. The theme is just meant as an abstract idea. You may interpret it however you like.
For example, an RPG where you must collect all eight pieces of the Octo-Force could be considered 'Completing the Set'.
Alternately, a card game where you must collect all the cards of a particular type or suite could be considered a game about 'Completing the Set'.
Or a construction game where you must build the stage for a play or movie which would literally be 'Completing the Set'
Really anything you can think of that fits the words 'Completing the Set' will work.
Also, the theme is entirely optional. You don't have to follow the theme at all if you don't want to. You could even doing something that is the exact opposite of the theme, such as a game where you must hide all eight pieces of the Octo-Force or something like that.
Hope that helps! Feel free to ask more questions if you have them.
> Eyh ! I just join OGA Jam and I'm thinking something good.
Awesome! Looking forward to seeing what you come up with! :)
MedicineStorm: awesome thanks! and yeah, let's give the side bar a try, if it's too weird we can always remove it.
Sticky post looks great btw! thanks for putting the picture up there!
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