The license is CC0 so anyone is free to do as they please with this work, including use it in a commercial work without crediting Buch. It's not what I would choose to do but it's perfectly legal and fair under the CC0 license.
Sunday, January 8, 2017 - 14:04
Hmm...
Well, a problem I see right off is that you need a square icon but the wyvern in this scene has a kind of wide aspect.
You have two options, you can crop it to a square image and have some empty space in the icon, or you could resize (scale) the wyvern into a square apsect.
Personally, I'd recommend going with the former and then sticking something in there to fill the empty space. The game's name comes to mind as an obvious choice to fill the empty space.
Attaching two mock ups I did just to give you an idea of what could be done.
I cropped the image down to just the wyvern. It was something like a 300x300 box. There was a touch of ground in the bottom right hand corner, so I used the rubber stamp tool to remove it.
Then I added the text 'Dragon Run' using New Rocker font. I just chose that one because it's got a fantasy look to it and I like it. You'd probably want to use whatever font or logo you use in the actual game.
I did 'Dragon' and 'Run' as two seperate text layers, so they could be shifted around and packed together a bit.
After adding the text, I scaled the image down to 192x192 using Sinc (lazenco3) interpolation.
Finally, I borrowed the frame from the 'Flow Free' icon in your screen shot and stamped it over the image to give it a nice rounded icon look. If you don't like the heavy rounding, you could use something more gentle, or even stick to square. Just try to add some sort of edge treatment, without one the icon will tend to look kind of flat and unfinished.
After looking at the result a little, it occurred to me that another challenge with using this image for an icon, is that the colors on the wyvern are very washed out. That's part of the magic of the picture, the wyvern is back lit and appears as almost a silhouette against the bright sky. Unfortunately, that means that he doesn't quite 'pop' off the page the way you'd like an icon.
I tried fiddling with the levels tool in the gimp to try and draw out the colors in the wyvern a bit more. Unfortunately, I didn't have much luck. It's sort of hard to brighten the wyvern's colours without also blowing out the sky behind him. With a bit more time, it might be possible to seperate the two and then darken the sky while brightening the wyvern (basically by cutting the wyvern out and handling him as a seperate layer).
On the quick tip, I did have much better luck going the other way. I adjusted the levels down. This flattened the wyvern turning him into a pure black silhouette. It also brought out the color in the sky, making it a rich orange. Overall, I liked this approach, I think it yields an icon that 'pops' off the page pretty well and the dramatic contrast of the rich orange sky and the dark black wyvern and text adds a good bit of excitement.
Of course, I did this levels stuff after I'd laid down the text, for best results, you'd want to tweak the image colors and then add the text. If you zoom in on the image you'll see some artifacting around the text that is the result of me applying the text first and then monkeying around with the colors.
Well, hopefully that gives you some ideas! This is a wonderful image and I'm sure there's a way to turn it into an icon you'll love for your game.
Got dimensions in mind for your icon? Cropping this image is a fairly trivial operation in any decent image editor. Paint.net and gimp come to mind as free ones that are readily available.
No. A personal attack is a personal attack. 'He started it!' is not a valid excuse, nor does it magically make ad hominem attacks productive or useful discourse.
@surt et al: Can folks please refrain from making personal attacks here. It's a real shame to see poeple responding to a thread on MikeeUSA's banning by indulging in the same kind of language that got his account banned. I understand if you are upset by chaosesqueteams statements but you are not helping nor moving anything forward by attacking him personally. All you're doing, aside from violating forum policy, is putting the Admins in a tough spot by making them appear to give preferential treatment to some accounts or personal attacks versus others.
Thursday, January 5, 2017 - 21:22
was the EULA for itch.io? Just curious what site prompted the question.
I would be amazed if an EULA really tried to lock an artist down and prevent them from distributing a work elsewhere under whatever terms they wanted. Basically that would amount to granting the site some form of 'exclusive' distribution rights for a work. As a developer, I would not generally accept that sort of arrangement just to post a game to a storefront, and I really can't imagine artists doing the same. It's certainly the sort of arrangement you'd want to think long and hard about before agreeing too and I really can't imagine it being slipped into an EULA that realistically 90% of folks aren't going to read anyway.
Thursday, January 5, 2017 - 21:18
Yay! Thanks for looking into this bart!
I'll try to spot check new submissions over the next week or so to make sure the indexing is continuously updating correctly.
At the risk of asking too much (as previously stated, I am aware you are a busy guy and this is a busy time of year), any hope of getting a front page post briefly explaining the issue and letting folks know it's been addressed?
Love it! I'd agree the tap an arm then tap the target isn't obvious but once I got the hang of it it was pretty fun! Especially enjoyed tapping several arms and then tapping a target, mega destruction!
Definitely something worh investigating. I personally would be extremely leary of any site that simultaneously allowed artists to distribute works labelled as CC0 or CC-BY or what have you AND asked users to accept an EULA that imposed its own set of restrictions on how a work could be redistributed. That seems poorly thought out at best and disingenuous at worst.
I guess the high level question is, does it matter where and under what terms you obtained a work if it is available elsewhere under a different license?
The license is CC0 so anyone is free to do as they please with this work, including use it in a commercial work without crediting Buch. It's not what I would choose to do but it's perfectly legal and fair under the CC0 license.
Hmm...
Well, a problem I see right off is that you need a square icon but the wyvern in this scene has a kind of wide aspect.
You have two options, you can crop it to a square image and have some empty space in the icon, or you could resize (scale) the wyvern into a square apsect.
Personally, I'd recommend going with the former and then sticking something in there to fill the empty space. The game's name comes to mind as an obvious choice to fill the empty space.
Attaching two mock ups I did just to give you an idea of what could be done.
I cropped the image down to just the wyvern. It was something like a 300x300 box. There was a touch of ground in the bottom right hand corner, so I used the rubber stamp tool to remove it.
Then I added the text 'Dragon Run' using New Rocker font. I just chose that one because it's got a fantasy look to it and I like it. You'd probably want to use whatever font or logo you use in the actual game.
I did 'Dragon' and 'Run' as two seperate text layers, so they could be shifted around and packed together a bit.
After adding the text, I scaled the image down to 192x192 using Sinc (lazenco3) interpolation.
Finally, I borrowed the frame from the 'Flow Free' icon in your screen shot and stamped it over the image to give it a nice rounded icon look. If you don't like the heavy rounding, you could use something more gentle, or even stick to square. Just try to add some sort of edge treatment, without one the icon will tend to look kind of flat and unfinished.
After looking at the result a little, it occurred to me that another challenge with using this image for an icon, is that the colors on the wyvern are very washed out. That's part of the magic of the picture, the wyvern is back lit and appears as almost a silhouette against the bright sky. Unfortunately, that means that he doesn't quite 'pop' off the page the way you'd like an icon.
I tried fiddling with the levels tool in the gimp to try and draw out the colors in the wyvern a bit more. Unfortunately, I didn't have much luck. It's sort of hard to brighten the wyvern's colours without also blowing out the sky behind him. With a bit more time, it might be possible to seperate the two and then darken the sky while brightening the wyvern (basically by cutting the wyvern out and handling him as a seperate layer).
On the quick tip, I did have much better luck going the other way. I adjusted the levels down. This flattened the wyvern turning him into a pure black silhouette. It also brought out the color in the sky, making it a rich orange. Overall, I liked this approach, I think it yields an icon that 'pops' off the page pretty well and the dramatic contrast of the rich orange sky and the dark black wyvern and text adds a good bit of excitement.
Of course, I did this levels stuff after I'd laid down the text, for best results, you'd want to tweak the image colors and then add the text. If you zoom in on the image you'll see some artifacting around the text that is the result of me applying the text first and then monkeying around with the colors.
Well, hopefully that gives you some ideas! This is a wonderful image and I'm sure there's a way to turn it into an icon you'll love for your game.
Got dimensions in mind for your icon? Cropping this image is a fairly trivial operation in any decent image editor. Paint.net and gimp come to mind as free ones that are readily available.
No. A personal attack is a personal attack. 'He started it!' is not a valid excuse, nor does it magically make ad hominem attacks productive or useful discourse.
@surt et al: Can folks please refrain from making personal attacks here. It's a real shame to see poeple responding to a thread on MikeeUSA's banning by indulging in the same kind of language that got his account banned. I understand if you are upset by chaosesqueteams statements but you are not helping nor moving anything forward by attacking him personally. All you're doing, aside from violating forum policy, is putting the Admins in a tough spot by making them appear to give preferential treatment to some accounts or personal attacks versus others.
was the EULA for itch.io? Just curious what site prompted the question.
I would be amazed if an EULA really tried to lock an artist down and prevent them from distributing a work elsewhere under whatever terms they wanted. Basically that would amount to granting the site some form of 'exclusive' distribution rights for a work. As a developer, I would not generally accept that sort of arrangement just to post a game to a storefront, and I really can't imagine artists doing the same. It's certainly the sort of arrangement you'd want to think long and hard about before agreeing too and I really can't imagine it being slipped into an EULA that realistically 90% of folks aren't going to read anyway.
Yay! Thanks for looking into this bart!
I'll try to spot check new submissions over the next week or so to make sure the indexing is continuously updating correctly.
At the risk of asking too much (as previously stated, I am aware you are a busy guy and this is a busy time of year), any hope of getting a front page post briefly explaining the issue and letting folks know it's been addressed?
Love it! I'd agree the tap an arm then tap the target isn't obvious but once I got the hang of it it was pretty fun! Especially enjoyed tapping several arms and then tapping a target, mega destruction!
Definitely something worh investigating. I personally would be extremely leary of any site that simultaneously allowed artists to distribute works labelled as CC0 or CC-BY or what have you AND asked users to accept an EULA that imposed its own set of restrictions on how a work could be redistributed. That seems poorly thought out at best and disingenuous at worst.
I guess the high level question is, does it matter where and under what terms you obtained a work if it is available elsewhere under a different license?
Yay! That's great news! Thanks for looking into this bart!
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