I haven't written a document yet. But it should be simple. If you check out the svn, you'll find s rc and a lib folder in the trunk. Just tell your ide to use the sources from src, and the jar files from lib, and it should compile.
To run it, you need the LWJGL libraries, which you can get from the releases, or directly from http://lwjgl.org/
To run the project from insdie your IDE, you need to add the JRE argument -Djava.library.path=lwjgl-2.9.1/native/windows matching to your OS. Good luck :)
"They do require a bit of work, as stated, I do apologize for that"
No need to apologize. This is a very useful collection, and usually any art must be adjusted when included into a project. There were times when I wished to have such a collection.
I've been working on a new version of the village map. I hope this will become the final one. I've been experimenting a bit with the tile raster and map sizes, and I think I now have a raster and map size which I can keep.
I felt Java already a big advancement in developing times compared to C++ which I had been using before. Well, Java Applets are mostly dead now, while Flash is supported on many systems. I guess you made a good choice there :)
It should be fairly easy to adjust the white level without damaging the quality too much. But you are right it often happens that my works turn out too dark.
It's now in the new release, so you can take a look in real. It's a real bouncy release, you'll know why I say that, if you run it and watch the imps :)
I haven't written a document yet. But it should be simple. If you check out the svn, you'll find s rc and a lib folder in the trunk. Just tell your ide to use the sources from src, and the jar files from lib, and it should compile.
To run it, you need the LWJGL libraries, which you can get from the releases, or directly from http://lwjgl.org/
To run the project from insdie your IDE, you need to add the JRE argument -Djava.library.path=lwjgl-2.9.1/native/windows matching to your OS. Good luck :)
"They do require a bit of work, as stated, I do apologize for that"
No need to apologize. This is a very useful collection, and usually any art must be adjusted when included into a project. There were times when I wished to have such a collection.
That's a very fine addition :) Good work!
I'm quite rusty with sound programming, but my new project should have some places where this fits quite well :)
Some very nice door references in there. And most seem to be usable with a bit of work. Thanks for sharing this nice collection!
I've been working on a new version of the village map. I hope this will become the final one. I've been experimenting a bit with the tile raster and map sizes, and I think I now have a raster and map size which I can keep.
Busy tombs! But I like it very much :)
I felt Java already a big advancement in developing times compared to C++ which I had been using before. Well, Java Applets are mostly dead now, while Flash is supported on many systems. I guess you made a good choice there :)
It should be fairly easy to adjust the white level without damaging the quality too much. But you are right it often happens that my works turn out too dark.
Thanks for the comment :)
It's now in the new release, so you can take a look in real. It's a real bouncy release, you'll know why I say that, if you run it and watch the imps :)
http://sourceforge.net/projects/jewelhunt/files/r012/
- There is a new map area, west of the village (follow the path down-right)
- New, smoother movement
- Sound playing code
- Simple sound effects included for the inventory
- Start scripts for Windows and Linux
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