No hips, or butt cheeks. The texture on the arms - looks at the lines on the back vs the front, just off. I agree with @cdoty regarding his head, might neck more than head based on shoulder distance.
I can understand it's low-poly but what size is the model going to end up being? If say sizing on par with Client's Wandercall models (see the "bloom experiment" post), I doubt these issues will be noticeable.
Steps. New > Grow to see the node growth. It very simply random generates between 2-12 nodes. Then for each node runs a lovely hardcode loop 12 times. A drunkard walk between 2-5 steps in 8 possible directions. If the direction is invalid it uses the last successful coordinate to stumble on from.
Giving the reasoning it totally makes sense.
I really like this look.
I think the ribbon would flow a touch better at the top if it curved there like it does at the bottom.
The legs look right based on where the hands would touch on the leg, the dev needs to take an art class :)
Pixar's Renderman supposedly is going to be free for non-commerical use.
http://renderman.pixar.com/view/registration
"Free Non-Commercial RenderMan is scheduled for release in the SIGGRAPH timeframe, which is August 2014. You will be notified at that time."
No hips, or butt cheeks. The texture on the arms - looks at the lines on the back vs the front, just off. I agree with @cdoty regarding his head, might neck more than head based on shoulder distance.
I can understand it's low-poly but what size is the model going to end up being? If say sizing on par with Client's Wandercall models (see the "bloom experiment" post), I doubt these issues will be noticeable.
The background was to add a sense of depth, nothing more. The downloadable is just the cactus and rock on a transparent background.
Imagemagick's montage will create you an image strip, or are you looking for an animated image?
colour picking also effects the video hardware, why a lot stick to web-safe colours. They are an ASSumption they'll look the same on all systems.
Anyone ever look into designing palettes for folks with colour-blindness?
I did the first bit that @Bart suggested.
Steps. New > Grow to see the node growth. It very simply random generates between 2-12 nodes. Then for each node runs a lovely hardcode loop 12 times. A drunkard walk between 2-5 steps in 8 possible directions. If the direction is invalid it uses the last successful coordinate to stumble on from.
http://pcmsolutions.ca/cave-gen2.html
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