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Tuesday, July 29, 2014 - 20:29

Giving the reasoning it totally makes sense.

Tuesday, July 29, 2014 - 19:21

I really like this look.

I think the ribbon would flow a touch better at the top if it curved there like it does at the bottom.

Tuesday, July 29, 2014 - 18:57

The legs look right based on where the hands would touch on the leg, the dev needs to take an art class :)

Tuesday, July 29, 2014 - 18:08

Pixar's Renderman supposedly is going to be free for non-commerical use.

http://renderman.pixar.com/view/registration

"Free Non-Commercial RenderMan is scheduled for release in the SIGGRAPH timeframe, which is August 2014. You will be notified at that time."

 

 

Tuesday, July 29, 2014 - 15:55

No hips, or butt cheeks. The texture on the arms - looks at the lines on the back vs the front, just off. I agree with @cdoty regarding his head, might neck more than head based on shoulder distance.

I can understand it's low-poly but what size is the model going to end up being? If say sizing on par with Client's Wandercall models (see the "bloom experiment" post), I doubt these issues will be noticeable.

Saturday, July 19, 2014 - 21:51

The background was to add a sense of depth, nothing more. The downloadable is just the cactus and rock on a transparent background.

Saturday, July 19, 2014 - 16:55

Imagemagick's montage will create you an image strip, or are you looking for an animated image?

Saturday, July 19, 2014 - 13:03

colour picking also effects the video hardware, why a lot stick to web-safe colours. They are an ASSumption they'll look the same on all systems.

Saturday, July 19, 2014 - 09:44

Anyone ever look into designing palettes for folks with colour-blindness?

Friday, July 18, 2014 - 17:54

I did the first bit that @Bart suggested.

Steps. New > Grow to see the node growth. It very simply random generates between 2-12 nodes. Then for each node runs a lovely hardcode loop 12 times. A drunkard walk between 2-5 steps in 8 possible directions. If the direction is invalid it uses the last successful coordinate to stumble on from.

http://pcmsolutions.ca/cave-gen2.html

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