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Friday, August 1, 2014 - 23:54

Holy shit, $70 for a minute of music?

 

No wonder you don't list prices, people actually pay that? Some people really have more money than sense.

Friday, August 1, 2014 - 14:59

Ignore my previous request.

 

I'm still looking for more compositions for my project.

http://www.godwindorpg.blogspot.co.uk

 

Send me a message.

Monday, July 21, 2014 - 10:44

I believe that if you were mapping in 16x16 with 32x32 tiles you'd find the tileset works.

Dragon Quest mapped in a hybrid 16x and 32x style but had 32x sprites so when they moved it was a hybrid of pixel movement and tile movement.

 

Saturday, July 19, 2014 - 08:24

@usr_share

Wasn't able to get the frames. I guess I'll just work on animating a new one based on yours.

Thursday, July 17, 2014 - 05:38

These are pretty awesome. I think these could make a really fun colony sim game. Maybe tile-turn-based with 2-32 players and customisable turn timers.

 

It'd be fun to play a long sim game where 32 people get 1 hour long turns and you can queue up turn actions so they auto play if the player is sleeping or at work for 8-12 hours. 

Thursday, July 17, 2014 - 05:35

Loving the mountains, trees and buildings! I feel the terrain is a bit flat/empty/cartoony in comparison, sure makes for a good popping effect on items placed down though! 

Thursday, July 17, 2014 - 05:34

This is awesome! Good work!

Tuesday, July 15, 2014 - 05:01

Thanks for adding my cursor here, glad some people are finding it useful.

Tuesday, July 15, 2014 - 05:00

@Hydroque

 

That's great.

 

Glad they were of use. Stay tuned. I just launched the update blog for my current project. http://godwindorpg.blogspot.co.uk/

 

When this game comes out or becomes an open beta, I'll be giving away a .zip with a 23 song soundtrack with .midi, .mp3 and .ogg looping tracks here on OpenGameArt to draw some attention. I'm not sure if you'll have any use for the songs but I might also be releasing some tiles.

 

Tuesday, July 15, 2014 - 04:54

That's great.

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