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Monday, October 24, 2016 - 14:56

As someone who works at and owns/runs a Social Media Marketing consultancy for small companies, I can tell you you're wrong.

 

Social Media is the future of advertisement and generates massive interest and revenue income from an increase of customers. A comparison of a company is if a restaurant makes some $70,000 in three months of opening and then this drops, to say $20,000 in the next three months, we can safely bring that back up to at least double ($40,000), through efficient use of social media to promote discounts, events and new menu items. It's also a good way for the public to comment openly and fairly on food and business practice, for example one of my clients had a thread start on their facebook page about the recipe for their Fried Chicken menu item, it was astoundingly one-sided that the chicken was dry and the recipe had too much flour, so we fixed that aspect (with my company acting as the social media accounts management relaying the information back to the company hiring us) and they gained a whole star rating in newer reviews.

I believe from a personal standpoint that a company who interacts with and appreciates their customers on a discussion level, above merely "buyer and seller" level, they will succeed- the customer is ALMOST always right and in the UK we have no such thinking that the customer is right. I've spoken to companies that have been openly combative with their customers over social media and they close down within a year. No one wants to patron a rude asshole if they can help it.

 

Social Media is not overrated at all, if anything not enough businesses use social media to keep in touch with their customers and attract new customers. That's where my company comes in. Social Media is highly under-appreciated. I'd advise you remember that in the future should you decide to start a business and if you ever want a company to manage the social media aspects of your company, including content population and customer interaction, pop me a message and we'll sign some papers to officiate the deal. :)

 

 

Monday, October 10, 2016 - 02:08

@kleinmat

The mountains are arranged in a 3x3 grid, use the middle tile and it should come out fine.

Monday, October 10, 2016 - 01:59

I also thought the 31 pixel alignment was strange. I haven't aligned these to a 32x32 grid but I have made all the tiles 32 wide instead of 31 wide, so with some fiddling you can align it yourself. I also made some wall tiles that you can modify and such to create building connections as you like by copy/pasting.

What I found particularly strange about this style is that it seems to have been made in 16x16 and was then scaled up to 32x32 where work then continued on it, which creates this visual style that reminds me of Fire Emblem in it's style. I haven't come across this style of doing things before and the shading style itself almost seems to defy the laws of physics with regards to lighting, which made/makes it difficult for me to really complete the wall and make it look entirely consistent with the buildings without having a full understanding of what was going through the OP's mind/what rules he/she had defined for the tiles. As you can see.

I hope someone will find this useful.

Saturday, October 1, 2016 - 14:16

The conifer forests are nice, it's a shame you split them up in a stupid way that would take longer to stitch back together into one tileset than it would for me to make my own ones.

Monday, September 5, 2016 - 21:35

I remember playing this when I was 13.

The zombies mode was fun, I made a ton of custom maps, including a /really good/ one in a shopping center where you spawned at the entrance and had to find a place to hide/activate the security system/get into the security room and the zombies spawned inside a boxed off area they had to break out of.

I wish I could find that map again (since it was on my old comp and was lost, but people downloaded it in order to play the server, so I figure it must exist somewhere) I was the only one running it (but had easily several hundred players per day on my server) and I was frequently told it was one of the better maps which is primarily why I made it (I felt some of the maps were lacking any depth in terms of gameplay, it was just run around and shoot the zombies.)

 

If ya come across that type of map, let me know eh? It had a bunch of custom art assets used in making it.

 

Sunday, September 4, 2016 - 12:43

Until I saw this I believed all FLARE assets looked like ass. I HATE 3D rendered in isometric.

But with your clean and simplistic art assets, it actually does give off a JRPG feel that makes me kind of like the art. I'd probably give it a go with these graphics- in general I stay as far away as possible from FLARE style games.

 

Keep it up with your own style, as the person above said, keep the colours light and the edges soft- don't follow the grim, muddy looking art that is FLARE.

Sunday, September 4, 2016 - 07:27

You can use CC By 3.0 materials in a commercial game- however you must accredit the original creators of the artwork in your product.

 

CC By 3.0 SA is the same except you must also release any edits and remixes to the art online for others to use.

 

I'm surprised that you, an ex-lawyer, wouldn't be able to understand this- it's laid out very simply.

Thursday, September 1, 2016 - 17:57

.xcf - should've done .png, at least people know what file that is.

Tuesday, July 12, 2016 - 07:40

Is there any chance you could release the generator you used along with some documentation? I'd like to have something similar to this.

Wednesday, June 8, 2016 - 14:26

You don't need to ask for permission.

 

The art is under CC By 3.0 (as shown in the left panel.)

CC By 3.0 states you may use the art in any project, even commercially- so long as you credit the original creator somehow. There is also an option for the creator to decide if they need a special method of accreditation- as there is none written here, it's safe to assume any method of accreditation is fine- basically, as long as you name the person somewhere, you're fine.

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