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Sunday, November 29, 2020 - 11:34

very cool. wish I found it sooner

I think it will make a few of my projects easier

Thursday, August 8, 2019 - 20:27

i'll try putting them on some plans and make some 3d sprites, see if I can use them for  shots in my RTS 

 

At least good ideas for a starting point if I paint my own.

Tuesday, March 25, 2014 - 14:09

i used him to test a FPS / A* like system in a language i was evaluating . 

the original est ws to see if i could use sketchup 8 to quickly make a level , the i wel coded a FPS shell . 

 

you robo was perfect for the job . 

https://www.youtube.com/watch?v=nc6Fc6Mhdtc

Wednesday, August 21, 2013 - 13:34

i just tested some you icons for a fps shell i made for my brothers birthday .

 

i like them and will likely keep them in it 

i made a health like one but the bullets are easy to see as the ammo above .

http://www.youtube.com/watch?v=ql2OD55l2Yw

 

:: the level is made from a sketchup file , the dude is a commercial mesh i uses for testing .

it was 100% coded from scratch in NuclearBasic , i usualy use it C++ big broth NF , but wanted a challenge , you icons helped .

 

Saturday, August 17, 2013 - 02:13

i can support animation from justabout any format milkshape can , but only boned . md5 does not fit / work with my D3D powerd engine .

i'll just have to figure out blenders crazy GUI and find a .x or such exporter .lol

Monday, August 5, 2013 - 20:31

cool  , 

something i need to do myself 

::

I still cant figure out how to get a animation out blende rin 3ds . LOL . 

or any usable to me animaed format .. 

I used Max too long . :P

Monday, August 5, 2013 - 20:07

looks cool 

and great shader color tip . can be handy . 

i'll post if i have use

Saturday, July 6, 2013 - 02:44

very cool, as with all your work.

Tuesday, June 12, 2012 - 10:46

very cool , 

may use it for a load / launch screen .. video 

Monday, September 26, 2011 - 20:41

very cool ... very clean & looks easy to use

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