"I'm not here to make friends I'm here to manage my project."
And you think you can team up with someone withour getting along first? If this was a job interview I'd have been out the door long ago.
How old are you, anyway?
P.S. Just to make this post somewhat constructive, it is my professional opinion that you're wasting a lot of time and energy coding your own CMS for the website. I've been there, trust me. Just go with existing software. It will allow you to focus on your actual projects instead of support work.
Threats and general hostility are a bad way to start off here, jdc.
What I notice on your website is a grating number of misspellings and a suspicious lack of details about you OR your projects. What have you finished so far? Have you maybe contributed on somebody else's project? Wrote any articles or reviews about gaming?
As for your projects, you really need to describe them a little better, and show off a little more information about them. More detailed descriptions, and screenshots or at least concept art since a few of them seem to be quite advanced by your own reckoning. Take a hint from the ShiVa 3D website, since you seem to admire them.
Last but not least, you need to summarize a little better. I had to read through your website carefully to figure out you can code and mostly need help with web design and artwork. You need to state that up front.
And seriously, use a spellchecker. There's no shame in that. I've learned the proper spelling of many words that way.
Regarding the difficulty, I know my reflexes aren't so great, but the game seems fairly difficult to me already on level one. Perhaps you should start off with more one-shot bricks, and/or not put them so low initially. Ease the player in, that's always worth the effort.
Also, the fact that the paddle isn't convex, the way it accelerates and bounces off the edges of the playfield, all this makes gameplay quite different from what I'm used to. That could be the differentiating factor you're looking for, but how to take advantage of it I'm not sure. Perhaps with power-ups that take advantage of the game's particular physics?
Last but not least, please don't make me hunt for the last lousy brick; allow me to skip ahead once there are only a handful of them left on the playfield.
surt, that's because special keys are handled differently in WebKit-based browsers versus Firefox and Opera. I'm not even sure the former even provide access to special keys at all. Buch, you might want to provide WASD as an alternative. :)
As for the game proper, I'm not sure what to suggest. Bricks that reappear and bricks that descend to crush you have been done before. Perhaps bricks that migrate around the playing field? You should play a number of similar games and see for yourself what they provide.
Any halfway decent hosting provider will also handle domain registration and hosting for you if you want it. As for pricing, that varies a lot depending on your needs. For example, here's the plan I have. (Actually, it's a bit different because I'm an old customer.) Couldn't tell you about support because the few problems I had years ago were solved quietly before I could be bothered to complain. Hope this helps.
Awesome little demo! I missed the "golden age" of first-person dungeon crawlers, but Heroine Dusk gives me a good idea of why they were fun. I suspect the interface helps a lot by making the game easier, but I still seem to have missed a lot, now that I looked at the art. Call me a spoiled modern player. :P
"I'm not here to make friends I'm here to manage my project."
And you think you can team up with someone withour getting along first? If this was a job interview I'd have been out the door long ago.
How old are you, anyway?
P.S. Just to make this post somewhat constructive, it is my professional opinion that you're wasting a lot of time and energy coding your own CMS for the website. I've been there, trust me. Just go with existing software. It will allow you to focus on your actual projects instead of support work.
Threats and general hostility are a bad way to start off here, jdc.
What I notice on your website is a grating number of misspellings and a suspicious lack of details about you OR your projects. What have you finished so far? Have you maybe contributed on somebody else's project? Wrote any articles or reviews about gaming?
As for your projects, you really need to describe them a little better, and show off a little more information about them. More detailed descriptions, and screenshots or at least concept art since a few of them seem to be quite advanced by your own reckoning. Take a hint from the ShiVa 3D website, since you seem to admire them.
Last but not least, you need to summarize a little better. I had to read through your website carefully to figure out you can code and mostly need help with web design and artwork. You need to state that up front.
And seriously, use a spellchecker. There's no shame in that. I've learned the proper spelling of many words that way.
Somehow I managed to miss that. My bad. *^_^*
Much better! The paddle bouncing off the edges still gets me all the time, but I managed to reach level 2 for a change. You're on the right path!
Could you please implement a pause button, though?
Regarding the difficulty, I know my reflexes aren't so great, but the game seems fairly difficult to me already on level one. Perhaps you should start off with more one-shot bricks, and/or not put them so low initially. Ease the player in, that's always worth the effort.
Also, the fact that the paddle isn't convex, the way it accelerates and bounces off the edges of the playfield, all this makes gameplay quite different from what I'm used to. That could be the differentiating factor you're looking for, but how to take advantage of it I'm not sure. Perhaps with power-ups that take advantage of the game's particular physics?
Last but not least, please don't make me hunt for the last lousy brick; allow me to skip ahead once there are only a handful of them left on the playfield.
surt, that's because special keys are handled differently in WebKit-based browsers versus Firefox and Opera. I'm not even sure the former even provide access to special keys at all. Buch, you might want to provide WASD as an alternative. :)
As for the game proper, I'm not sure what to suggest. Bricks that reappear and bricks that descend to crush you have been done before. Perhaps bricks that migrate around the playing field? You should play a number of similar games and see for yourself what they provide.
In the case of images used as previews, I think the download count also includes the visits to the item's webpage.
Wait-wait-wait. Javascript or Java? Or maybe both? And do you mean Java ME or Android?
Also, what is the game about? Just curious, mind you, I have my own project in the works right now.
Any halfway decent hosting provider will also handle domain registration and hosting for you if you want it. As for pricing, that varies a lot depending on your needs. For example, here's the plan I have. (Actually, it's a bit different because I'm an old customer.) Couldn't tell you about support because the few problems I had years ago were solved quietly before I could be bothered to complain. Hope this helps.
Awesome little demo! I missed the "golden age" of first-person dungeon crawlers, but Heroine Dusk gives me a good idea of why they were fun. I suspect the interface helps a lot by making the game easier, but I still seem to have missed a lot, now that I looked at the art. Call me a spoiled modern player. :P
I'm curious, were the maps coded by hand?
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