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Monday, March 12, 2018 - 11:08

Well, as I pointed out above, the SIL Open Font License is specialized, whereas all licenses allowed on Open Game Art can be applied to anything. It would complicate matters, and be less useful than the rest. But there are fonts under other licenses, that could be brought over. Only there's value in having multiple repositories of free culture, too.

Sunday, March 11, 2018 - 10:21

I use vector fonts in my games, too, and there's a better place to get them: the Open Font Library. It's a large and growing collection of uneven quality but considerable diversity, that helped several of my games look great. Most entries published there couldn't be brought over as we don't have an option for the specialized SIL Open Font License, but they're not game-centric like we are, either, so that makes sense. Hope this helps!

Tuesday, January 30, 2018 - 03:24

I just used these tiles in a videogame-inspired art piece. Thank you so much for making them available.

Saturday, December 16, 2017 - 09:16

Hi there! Just wanted to let you know that I'm using two handfuls of these in my game Electric Rogue. They were the best fits I could find, and improve the game considerably. Thank you!

Saturday, December 16, 2017 - 09:12

Hi there! Just wanted to let you know that I'm using three of these in my game Electric Rogue. Thanks!

Friday, November 17, 2017 - 07:36

Not to mention how hard it would have been without a modern cross-compiler. And no, the publisher took care of that. I never tried making cover art for casette tape inlays. It's hard enough for e-books. :P

Friday, November 17, 2017 - 02:13

Oh, of course I use emulators. That's how you can play the game online. But for what it's worth, other people do still own original hardware, and the game's also been published on tape for the benefit of such collectors. It's fun either way.

Thursday, November 16, 2017 - 07:50

And... bumping this again to let you know I've uploaded a variant tileset from a new game I made starting from a few of the same tiles, and adding more to fit the theme. Not as impressive in comparison, but hopefully useful. Enjoy!

Thursday, November 16, 2017 - 07:50

Bumping this to let everyone know I added a version in 4-level grayscale (think GameBoy minus the greenish tint), inspired by the recent GBJAM 5. I'm not happy with how this version came out, though; any advice would be welcome.

Thursday, November 16, 2017 - 07:49

Thank you for the nice words! And you'd be surprised how popular ZX Spectrum games are on itch.io. Hardly anyone is even looking at the PC version, despite all the improvements. And it's not my only game in the same situation.

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