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Monday, March 15, 2010 - 19:19

Hi,

I'm sorry, he sais he hasn't enough time at the moment.

Sunday, March 7, 2010 - 10:40

A friend of mine is a 2D artist who makes great images. I'll ask him if he is interested to do some (and if he has the time).

Sunday, March 7, 2010 - 10:37

Do you mean loading a page is slow, or interacting with an already loaded page is slow (aka "laggy")?

I have the first one: 4-5 seconds load time, but once loaded, there is no problem.

If this is the issue, I really think it has nothing to do with CSS/JS as they are client-side, I rather think it is either the server not having enough CPU to handle all the php/whatever processing or not having enough upload and sending data slowly.

To me it looks like it is the server's CPU, as during the first 3 of those 4-5 seconds, my browser says "waiting for opengameart.org" and only the last second it says "transferring data..."

I'm a game programmer, just do a little web development though, thus I might be totally wrong!

Wednesday, March 3, 2010 - 10:14

All the pieces you recently posted carry a lot of emotion, they have a really high quality and are not repetitive at all. They fit their theme perfectly, thank you a lot for posting them!
You are talented.

Wednesday, March 3, 2010 - 09:52

WOW, the thunder is just a-w-e-s-o-m-e, really shocking! Great sounds, thanks a bunch!

Friday, February 26, 2010 - 08:07

Nice collection. Most of the models look like high-quality and like they use a lot of polys and subsurf and that fancy stuff that won't work in games. There seem to be some lowpoly tough.

Friday, February 12, 2010 - 12:31

I think the main point is that most artists don't know about CC-BY-SA and co, while most programmers know about GPL and co. That makes a huge difference already!

Sunday, February 7, 2010 - 18:33

Ok, thanks anyway, great contribution you made my day

Sunday, February 7, 2010 - 07:32

Wow, that is great, exactly what we need :)

Do you have any plans to texture them? What did you create them for?

Wednesday, February 3, 2010 - 13:54

There is no such thing as The Best. Just use the right tool (language) for the job. To answer such a question we at least need to know the job.

Also, if this isn't for game programming, it is quite off-topic.

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