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Sunday, September 19, 2010 - 14:54

Oh, yeah you're right I totally didn't think about that!

Though I don't know what they do if the unused bone is in between of two other used.

Friday, September 17, 2010 - 11:50

Cool, I asked the artist and yep, we're in then! I will post the result at the end of the month. Our gui is relatively complete: multiple kinds of buttons, scrollbars, editboxes, checkboxes, radiobuttons, listboxes, comboboxes, etc etc. We want to finish the tooltips and maybe polish it a bit.

He said in case we win, we will use all the money to pay our server costs :)

Thursday, September 16, 2010 - 19:26

I wonder how you imagine this guy's attack?

Thursday, September 16, 2010 - 18:42

My opinion is the same someone else already said: if you make a "make a new game from scratch and then throw it away" is not such a good idea, it will spawn up a lot of half-baked games that will never finish. Ok, maybe some of them will live on but hmmm.

Maybe it would be a good idea to allow people to "extend" existing games (using opengameart art), for example create extension packs for wesnoth.

Or maybe a hybrid contest that allows both? Anyways, I wouldn't be in as I already am participating in a project, and I guess it's the same for a lot of others here, thus you'd really need to advertise the contest on a lot of other forums too.

But all in all, I think it's a great idea to showcase and advertise oga!

Thursday, September 16, 2010 - 18:22

End is 1. Sept., this is long time ago already. I overlooked this contest, but my graphics artist might really be interested in this, he designed a nearly-complete GUI for the game we work at (medieval fantasy RTS), I have to ask him if he would like to enter the contest, if it's not over yet anyways.

Thursday, September 16, 2010 - 18:17

Your last three monsters look pretty awesome! Really too bad they are high-poly :( Good work anyways!

Monday, September 13, 2010 - 19:36

Depending on the type of game, it might be useful to include a 2nd version of the rig with only 1 finger instead of 4. Hope you know what I mean :D Would reduce the bone count by 6

Also, for games based on the Cal3D skeletal animation library, they don't support "detached bones", that is like your legs and arms, they are detached from the main body (dashed lines). Replacing the empty spots by bones would increase the bone count by 4 though :/

Wednesday, September 8, 2010 - 15:06

This is absolutely true, but I think it is the case because the artist doesn't think about that, or wants it this way. For example sunburn's latest art submitions are very flexible, for example http://opengameart.org/content/eyeballs . Of course this doesn't work with everything, but with a little (even more) effort, art can be made moddable enough imo.

Tuesday, September 7, 2010 - 17:41

haha that would be a pretty awesome feature for OGA 2.0

Monday, September 6, 2010 - 19:38

Well, if I were you, I'd rather not touch it :) I just mentioned them because you talked about MSVC. But (at least with the experiences I had), executables made with mingw are often way smaller than the ones that MSVC makes, they are bloated and dependent on a lot of MS features you don't really need.

Absolutely no idea if it may solve the vista issue or not.

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