Just to add to the description: very nice work, great models, fully textured (though the textures are obviously placeholders) and most of them are already rigged, two even have an animation. Thank you a lot!
I cannot seem to find a screenshot of that, but for me the menus from Secret Of Mana were the best I have seen! They were ring menus (the first i've seen) with each piece of the ring being a category (like, spells, armour, weapons, stats), one key to enter a category and one to leave it. Entering a category (say, armour) then replaced the ring by another one (with a replace animation) and there you go.
I have "cleaned up" the model for use with exporters for games. I also added a single-bone armature and one "jump" action. Additionally I packaged all face textures into the .blend file. You can find it here:
Huh, did you ever animate this? There are actions called "walk", "run", "jump", "rest" etc. in the blend files. Though they relate to inexistent bones.
Great, I will put them into this weekend's release of our game, as a gimmick :-)
the game is not playable at all yet, so it's nothing big, just wanted to thank you.
génial merci beaucoup!
Just to add to the description: very nice work, great models, fully textured (though the textures are obviously placeholders) and most of them are already rigged, two even have an animation. Thank you a lot!
I cannot seem to find a screenshot of that, but for me the menus from Secret Of Mana were the best I have seen! They were ring menus (the first i've seen) with each piece of the ring being a category (like, spells, armour, weapons, stats), one key to enter a category and one to leave it. Entering a category (say, armour) then replaced the ring by another one (with a replace animation) and there you go.
Oh, I finally found one: http://www.underground-gamer.com/wiki/index.php/Nintendo_SNES_Recommende...
Just wanted to agree on this, oga is really one of the coolest places in the interwebz :)
Too bad they are not animated, I think that makes them lot less useful. Still a good post though.
Lots of great entries! I cannot decide :p It was a cool theme I must say.
I have "cleaned up" the model for use with exporters for games. I also added a single-bone armature and one "jump" action. Additionally I packaged all face textures into the .blend file. You can find it here:
http://arkana-fts.svn.sourceforge.net/viewvc/arkana-fts/trunk/Data/Model...
Huh, did you ever animate this? There are actions called "walk", "run", "jump", "rest" etc. in the blend files. Though they relate to inexistent bones.
Great, I will put them into this weekend's release of our game, as a gimmick :-)
the game is not playable at all yet, so it's nothing big, just wanted to thank you.
from those names, I like augmentality the most :) I wouldn't change it.
They look pretty decent, thanks for it! I wonder how you drew them?
Pages