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Wednesday, November 17, 2010 - 13:28

Depends on what kind of map you mean. Blender is missing tools to intuitively work on heightmaps! Of course, it is possible, but it is not really a pleasure to do so.

Thinking of it, maybe writing specific blender plugins could help there :)

Wednesday, November 17, 2010 - 04:10

Thank you, I will try out some of the hints :)

Wednesday, November 17, 2010 - 04:07

YES, it was geomorph! Great, thank you so much :-P

It looks REALLY cool, but the sourcecode not. Not flexible, not easy to port or extend. I looked at it to implement save as my own format and I totally failed, unfortunately.

It would be great if someone kind of rewrote that with plugins and portability in mind, and with object orientation... but well I'm dreaming :)

Really happy you found it!

Tuesday, November 16, 2010 - 04:47

No, it was not terragen, it was definitely open-source as I browsed through the code. It used Gtk and I think the author was french, not sure though.

I had the feeling that that software had the potential to become THE Tiled for 3D, if only it had a plugin architecture. I wanted to post it here some time ago already, but I was not able to find it, not remembering the exact name :-(

Tuesday, November 16, 2010 - 03:43

All good sounds, thanks for uploading them here.

Tuesday, November 16, 2010 - 03:36

The sounds are good, but is there a way to reduce the background noise significantly? I fear there is too much noise for its use in a game.

Tuesday, November 16, 2010 - 03:35

nander: it's just the preview! The actual mp3s are 2+ minutes. Really nice sounds, thanks!

Tuesday, November 16, 2010 - 03:14

There is this open-source Gtk program, I forgot the name and can't find it anymore, please help! It was really good for heightmap editing. To me it is to 3D what tiled is to 2D. You could edit the 2d heightmap with tons and tons of tools, and you had a realtime 3D preview!

The name was a portemanteau something with "terrain" or "plane" or sth. It was really really good! and at the website it had lots of explanations on the tools, some unique ones!

Tuesday, November 16, 2010 - 02:42

They look very cool, thanks!

Friday, November 12, 2010 - 11:57

There is also SDL_gfx, which seems to still be actively developed.

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