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Thursday, December 30, 2010 - 11:54

Wow didn't think you'd make it :) I appreciate!

Thursday, December 30, 2010 - 11:53

Your gui kicks ass :)

Wednesday, December 29, 2010 - 15:59

the user sunburn has posted those two links in the IRC, I only add them here for the sake of archiving and sharing:

http://www.highresolutiontextures.com/

http://www.texturelovers.com/

Both state the license is "Creative Commons Attribution 3.0 Unported License", though the second one has that strange statement in their FAQ saying "IMPORTANT NOTE: You are forbidden to package and sell these textures." which indicates that either me or they have no idea what CC-BY is all about.

Wednesday, December 29, 2010 - 10:44

Was on your site, but was unable to install/run the game on linux, because the tool that converts cue files to iso files needs a bin file too. it only does bin+cue -> iso. Any hints?

Wednesday, December 29, 2010 - 10:43

Is it a blender file? 3D file formats are notoriously incompatible/inconvertible, especially when rigged...

Wednesday, December 29, 2010 - 09:09

Some nice loops you contributed recently, thanks!

Tuesday, December 28, 2010 - 13:41

The first three of your links directs to a "page not found" error.

Friday, December 24, 2010 - 05:58

Again, nice contribution, thank you!

Friday, December 24, 2010 - 05:56

Nice ones thanks!

Friday, December 24, 2010 - 04:59

They are well organized as far as I could see, at least as well as most others here. Just a few hints if you want to make it perfect:

  • Merge most parts of the meshes
  • Try to use only one texture per model, for example in your first tree, you could easily merge the textures into one, having the leaves on the left and the trunk on the right.

It is important to know that texture changes or material changes in general are quite expensive. But as I already said, as it is now your model is already well organized.

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