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Sunday, December 19, 2010 - 09:30

Or a light blue :) but he looks cool, good work!

Friday, December 17, 2010 - 01:29

wow, this is creepy!

Thursday, December 16, 2010 - 03:21

Damn my knees hurt just looking at it!

Wednesday, December 15, 2010 - 07:30

Just as a hint: you should "apply rot/loc to mesh" before you rig! most exporters can't handle it, and doint it afterwards will most likely mess all your animations.

Tuesday, December 14, 2010 - 16:48

Bart, the idea is very smart and I have not noticed anything wrong - then I took a look at your generator it seems to work too. I most like the idea of the "seamlessly animated 2d texture" though it's hard to imagine^^

Good one. If you write a paper, you'll be more useful than most of these current university papers...

Tuesday, December 14, 2010 - 16:33

Yeah made me think of wc3 icons. But I like yours more!

Monday, December 13, 2010 - 02:43

Hey, you should enter this weekly contest with this one, it fits "espionage" well imo.

Monday, December 13, 2010 - 02:33

I too would like to see something with a bow or an arrow, for "ranged attack buffs" or so. You might also add stuff with animals, though that's maybe too specific.

Wednesday, December 8, 2010 - 08:11

Truly awesome! I'm looking forward for the next sets, very very useful.

Thursday, December 2, 2010 - 09:19

Had a quick look at "minizip" (the link labeled "1.1" on their website), file miniunz.c, the function "do_extract_onefile" does what you want. You might just copy-paste that function (and the ones it uses) and use it. (But don't forget the copyright)

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