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Thursday, July 12, 2012 - 13:53

I'm actually working on that, I'll update my OGA post once it's done.

Thursday, July 12, 2012 - 06:21

For our project we've also been cutting up the guido bos sheets.

We did not edit the 'town buildings' one but got it from the IRC channel (I forgot the name of the author of that file, my apologies)

We also made some 'combination tiles' out of the flowers so we could have (even more) varied flowerbeds with a minimum of fuss

Wednesday, July 4, 2012 - 05:58

Thanks for still taking the time to make your entry even!

Tuesday, July 3, 2012 - 11:33

I think the rule is that you are only allowed to use code in the coding portion of the contest that everone had access to at the start of the contest.

If your library was not public before the contest started, and you haven't announced where to find it in the 'early coding start' thread on this forum then I'm afraid you're not allowed to use it under the rules of the contest.

If your library was already open source and publicly available before the start of the coding phase it should be fine, it doesn't matter who wrote it at that point just that it is licensed under a GPLv3+ license and that it was available for all contestants.

Tuesday, July 3, 2012 - 11:27

Well, I'm very inexperienced with tiled, so I'm really happy with everything I can get.

I'll happily share my automapping rules (if I manage to make some) with you guys too, would it maybe be helpful for us to have a separate repository somewhere for those types of LPC-wide things?

Basically a 'LPC tiled' repository with TMX rules, the spritesheets cut up and normalized (we'll all have to do that)

I'll be happy to run a TRAC instance with git on for an effort like that?

Tuesday, July 3, 2012 - 03:23

the FSF actually has a very nice pag about how to do this:

I recommend following its recommendations :)


Tuesday, July 3, 2012 - 03:22

You are a gentleman for posting those automapping rules, they will save me (and probably others) SO MUCH TIME.

I think I love you ;)

Tuesday, July 3, 2012 - 03:19

Paraknight: Do not worry about it, that license you linked to is a so called 'three clause BSD license' (

This is an open source licese (and compatible with all other open source licenses) it is just not a so-called 'copyleft license'. This means that people using and modifying lwjgl can make closed source applications with it, and even keep their own modifications to lwjgl a secret.

However, if you provide the sourcecode to the version of lwjgl that you used for your LPC entry then you are 100% in compliance, and your game will be entirely open source software.

Monday, July 2, 2012 - 13:29

Well, this isn't exactly 'starting early' in fact, it is starting late :) But my project should materialize here:

there's a trac instance there with links to the git repo.

Wednesday, June 20, 2012 - 18:52

Thanks a lot for your information!

Maybe some more people willing to share what they are working on in this manner?