Primary tabs

Comments by User

Wednesday, September 2, 2015 - 01:21

I did make a couple of oriental style tunes, and the seasoned professional would know its in shrill

midi, but they would just ignore that and take the tune and soften the sounds to get the effects that they want.  To tone it all down Because I know the music I made can sound good but only if its toned down or redone with the righttype of instruments.  The midi sequencer I used has a issue of assigning the volume too loudly to some of the instruments that they drive out everything else unfortuntely..

 

Sunday, August 23, 2015 - 03:18

This guy would look good in my Sci Fi Rpg Story-Line Driven game "Teseract Prime Offworlds The New Universe" as the Commander of my ship. 

 

I've only written out just the windows text script verison of the game at the

moment to get the whole game idea all down in a working script file first before thinking of

building this kind of game up in a 3d engine.  

 

Link to site with game:  http://www.tozan35.weebly.com

 

Its a great portrait, it's a shame hes dosen't come in a 3d mesh

so he can beable to walk around in a 3d engine.

 

 

.

Saturday, August 22, 2015 - 06:36

What a lovely gesture.  thank you for giving me this interesting version.

Ok I'll do the stepping that I need for the pitch in the wav format.

 

 

Friday, August 21, 2015 - 17:43

Snabisch I liked your Only 115 type dance loops because these type of

dance loops suited my game.  Only 115 was a pretty strong loop.that

loop was good.  it wasn't weak, it just needed a couple of more

combination elements to it.

 

Thursday, August 20, 2015 - 13:36

Snabitsch.  I need to change the PITCH of your tune when I play it in my

video game so I can play the tune with different random pitch.  Its sound

much more better when you can randomly change the pitch of the 

danceloop.

 

The code to change the pitch:

 

set /a spin=%random% %%3+1

if %spin% EQU 1 sound play only115a,wav

if %spin% EQU 2 sound play only115b.wav

if %spin% EQU 3 sound play only116c.wav

 

Each time the player enters into the dance club, the computer

will choose what pitch to play your dance loop in.

 

To do that I have to load your tune up into Audacity and select the pitch.

I want the tune to play in and then resave it.  This dosen't change any

of the notes, but only change the pitch the notes are being played in.

to get the right pitch that I want,   Because I want your tune to be 

selecting a different pitch to play the loop each time someone walks in the

nightclub.  This makes the dance loop a little more dynamic. 

 

Can I do that with your dance loop?

 

Sunday, August 16, 2015 - 20:34

It was supposed to be walking down a dark alley in a city block at night in fog and mist.that was the vision for this tune

the only thing missing, a couple of Lemur's or a loon howling every now and again in the background.

Thursday, August 13, 2015 - 00:44

Yes you can use this or attribute me if you like.  I'm looking for help on my game as well with the 3d models stuff, got a cat that needs a body !

 

Thursday, August 6, 2015 - 19:45

Unity has also gone the same way as Epic has its own DLC marketing place as well now.  Instead of fixing up the user interface communication problems to make their engines more easier and efficient to use, they decided to also go DLC.  I don't particularly like DLC.  because you're paying for the DLC now than you are for the engine.  So now its not Build all your level now and pay later, its Bulid along as you pay.

 

 

Thursday, August 6, 2015 - 18:12

The biggest problem I see with the 3d game engines is that they are difficult to set up and take along time to get something all wired up in them because the game engines themselves have been all set up wrong to do 3d construction the hard way.  If the interface of the engine is all confusing like Blender with all its 3d modeling jargon and you need to have a A grade in 3 modeling to unerstand what its saying, just switch over to a user friendly to a simple english one.  How hard is that, just put in the option in the game engine to switch over to a more user friendly interface if you don't understand all the 3d professional modeling jargon in the default interface?  There should be an option,

"TURN OFF all silly programming jargon, switch over to simple plain english."  So you have a simple english interface for english users who don't know 3d and also for the advanced users who know 3d.

Unreal 4 has been set up as a bunch of DLC's marketing components now.   You get the game engine, stripped of most of its game resources, but if you want the libraries and templates and resources to build things up in the engine quickly then you forced to have to download all these individual DLC's from the market place which  you have to pay out money for. So you're paying out more money now for getting these little DLC's components than you were paying out for the unreal engine when it used to  be under the subscription fees. So Epic Games has gone all DLC with Unreal 4 engine.

Almost as bad as those games that pop up that dirty little screen right in the middle of play saying, if you want to see more of of this level or game area, or if you want to get this armor or weapon or new clothes, please pay $$ at the marketplace to download the component. blabla.  You've just paid for the game, but now you're paying also for its individual DLC components, so you not paying for a whole complete game anymore. but paying for levels or stuff as you go.

 

Wednesday, August 5, 2015 - 01:21

Well I managed to get the Text Announcements working in Unreal, but it won't suit what I'm trying to do as it put the text all in the middle of the screen, not on the top or the bottom of the screen.

And I found out that I can't import my models out of unreal 3 into unreal 4 without losing all the textures and I can't go back and download the 3d model again to get the textures because my credits have run out on that site that had the model avaliable for download with the textures so I can't re-download the model....  Its just one headache after another with these game engines. Because I can't export the model out into fbx format from unreal 3 without losing all the textures off if I do, and its the texture files I needed to texture the model but anyway Unreal 4 has caused me alot of big trouble because they don't allow any importing of any assets from unreal 3 into unreal 4.  so I can't even export my ocean shader, or the other assets I imported.

 

Pages