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Friday, January 29, 2016 - 04:49

Yes I'm trying to get my commander to look like the guy in the photo, so he needs the hair colour highlights to look the same as the photo or pretty close to it with those raised waves and curls..  my modeler hasn't gotten around to sculpturing those highlights in yet and just done the basic hair texture but not the refining yet of the hair, Because this is the main lead guy of the game. so I need him to have a strong leadership presence and power of a commander, as hes the commander of a space ship of 100  or so ship crew, but at the moment without the refining, he looks more like the local tavern owner down the street or the barman which you just slap a white shirt on him, and he would fit the part because that's the stage of development hes currently at now.  So if I was doing a game set in the medieval times or in the 16-18th century, then he would be perfect as he is now for the role.

But because this gme is set in the 26th century. he needs some further polishing up to get him looking more modern to fit the century.

So hes not quite exact to the real guy in the photo but my modeler did a pretty good job of it.  The commander just needs a few more tweaks and tidying up and his blonde highlights put in.  Here's the photo that we based building the commander's model from.  (I have the release).  We also need to put him in a ship uniform and use him also as a template to model his other clothes.

As for the Voice acting, yes, all you need is just audacity and a mic.  I'm looking for male voiceover roles for Storm my main Tank guy in the game. I would need a short test demo file to hear some of the voices.   Also I have Skinar the ship pilot. and also other male game party character voice roles, Herc, Cronis and also Rex  (all main game party members).   The game also has side characters with minor voice roles to them as well. Like your shopkeepers, your Traders, other people you meet as you travel in the game.   I've also got some hoverbike Mod Racing included in this game you can find on Jamsi (one of the many systems)  Jamsi is the only world that allows Hoverbike modding as modified hoverbikes are illegal to use in the other worlds.  But if you use illegal mods on other worlds which outlaw such modifications, you will be fined.

I only want the main party game members to be high quality polished models and some key game characters. and the rest of the less impotant storyline models can be just of average standard.

 

 

 

Monday, December 14, 2015 - 21:02

What a nightmare of a game that is, jump speed is twice too fast, enemies moving also

too fast. looks like you can only move in one direction, UP, enemie gaps at times are too close

for the fast jump speed, as a result, very difficut to time the game timing needs to

be refined.  You die very fast very easy to mistime,Not enoyable for very long. 

Game dosen't seem to have any other purpose than just jumping over

monsters.

 

Tuesday, November 17, 2015 - 14:45

It's the fundamentals I don't understand of OOP yet that's what makes it a headache but I have written 89 thousand lines out of my game in windows script code,  its got 8 party members so far in it as well as a few minor party members who only join the party for  short period of time, its an rpg sci-fi storyline dialog driven game.   The thing is I can produce a game very fast in windows batch language and if it wasn't for the consol refresh graphics issue, would be ok to develop it for that for a simple turn based gme like Orion Universe, but I use it for testing dialog and debugging text and making changes instead.  The real 3d game has to still be made in a 3d game engine.once all the text changes are all made first to the script before putting it into a 3d engine.

 

Tuesday, November 17, 2015 - 03:57

I just don't have the knowledge to know how to do it in unreal.

So I can't do anything in unreal except to load in models, but can't even get their animations to work in the game, so its best I look for a guy who can code it for me whos got the experience and is willing to help.... 

Some people in here have told me, to just give up, 3d is just too hard, just tell me to stick to a simple windows script turned based game instead with pictures. Problem is I can display the pictues in the windows console, with insertbmp.exe  but soon as another window gets in the way, the graphics get all wiped out off the console window.  I want that little issue to be resolved......There has to be a way to refresh the window without wiping out all the graphics when another window is in the way and keep them on the display. and only allows me to clear the graphics when I type the Mode command to force the screen to reset itself to clear the graphics..  

For  As long as the graphics keep on getting wiped off the display when another window gets in the way and dosen't refresh it again to keep them on the dispaly, then , I can't do a turn based game until this problem with the console screen has been resolved.

And NOBODY yet has stepped in to resolve this refresh windows issue for me. which a simple screen capture and dump program could probably keep the graphics on the screen during a refresh, at least give me a workaround..

Now as for 3d work, yes I have 1 guy already modeling up one of my scenes in the game in Blender, and 1 female voice actor doing some dialog voice over for some female characters in the game.    So I'm making some progress the other areas of the game, but not with Unreal Engine code, so I've decided to just code my script in windows script first to get all the dialog storylines right to make all those changes all outside the 3d engine, and then do the 3d Modeling work on the game and worry about finding a coder later for that game engine later becaue its beyond my abilities at the moment..........

I can only put together that which I understand.

Wednesday, October 21, 2015 - 00:59

Yeah, Certain chords cannot be played on the compuer's keyboard  because it just locks the keyboard when I try to, and your keyboard goes 'Bee Beep Beep Beep' until you release the keys again during and then you can play the notes..  and that's why the notes are sticking a bit and the timing is a little off.

 

Monday, October 5, 2015 - 17:35

The Start Command dosen't suppress the VLC player window unfortunately. and if I can't suppress the window, then it going to interfere with the console becaue there's no screen refresh with INSERTBMP.exe, it just displays pictures in the console but dosen't refresh the screen.  Now as for playing mp3 or ogg sounds files in my games, this is bascially what I need it to do.

c:\tess\sound play storm894.mp3

or sound play Spacestation1.ogg if its ogg.

c:\tess

And that's all it should do while playing the sound and can play more than 1 sound at the same time, and the keyboard is all free to type on while the sounds are playing.

Well I may already got a workaround for INSERTBMP's Screen Refresh Console Bug because   The screeen needs to be updated when it detects another window in the way.

Monday, October 5, 2015 - 08:37

All I need is a sound program that suppresses all screen output and just plays my ogg or mp3 file by command line only but more importantly dosen't shut down the keyboard controller for too long but keeps it iopen and active while playing the sound.

Because the other programs just lockdown the keyboard all the time when the sound is playing.you can't have that in video games, the keyboard controller needs to be active..

Monday, October 5, 2015 - 06:11

I tried all three and in the first two The programmers of these programs have left the keyboard become disabled for too long limiting the programs to only playing 1 sound file at a time and having to wait for it to finish playing the file before being able to even use the keyboard again.

That's no good to me.

And the third Program mpxplay is useless has a ton of features, but soon as you play a sound file, it wants to take you into a playlist directory instead.  And despite it has tons of features, there's no command line suppression of the screen output to suppress that window playlist so that's NO GOOD either

 

Friday, October 2, 2015 - 04:38

Yes, all my tunes are public domain I've released on this site. so download away and use in your

projects. but if you want to credit me for the songs, just put the name of the tune

and "Composed in 2015 by Tozan (CCO License or Public Domain)

 

I releasd it into the public domain.  you may mix it, edit it, remix it, re sample if

if you can make it sound better by all means if you can get it sounding better, would

like to see it in your game project.

 

 

 

Friday, October 2, 2015 - 04:28

This could be interesting added in with other ambient space affects. part of space station array

perhaps?) I might use this and put name in credits of my game.

 

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