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Monday, February 1, 2016 - 12:29

Yeah the model Is supposed to chew up an alarming amount of polys at the moment because its still in the sculpting stage.  its not in the final stage yet which is to make it all game ready.   So I guess this kind of modeling is a bit like that Zbrush program I heard about...  There's stlll the hair to get right, and some of his facial tweaks and aesthethics while I'm waiting for the voice test..

 

Sunday, January 31, 2016 - 00:07

A polygeist? Hey Now that's an interesting element to put into my video game for an enemy..... He's been sculptured first so you can do all the details stuff to get his hair right, and other facial features and then when all that's been done then hes ready to be made game ready.

Saturday, January 30, 2016 - 22:39

this is really odd, so where the half million polys count coming from?

 

 

Saturday, January 30, 2016 - 20:53

It has Half a million polygons in it?  How can that be that high?   I saw the wireframe mode of the model, to me it looked like it had only a few thousand polys in it. or is it the eyes that have used up all these extra k's of polys?  

Now As for the hair I think a particle system probably might have been used for doing the hair and just assigned the hair texture, but I'm not sure on that though.

as for the textures of the model, they shoul've been packed inside the blender file

Yeah, when I tried to render it myself in blender, I got the purple coming out in the rendering as well, so hopeully the modeler who knows more about Blender than I do can explain whats going on here, and why its coming out all purple because I don't know why its doing that   She set this model up a certain way to render..

 

Saturday, January 30, 2016 - 17:44

Just only a few minutes to do the model ??

Saturday, January 30, 2016 - 13:41

Yes, The problem with speech synthesis is that the computer can't always speak all the words right or or just stumbles through them especially for the females.  I uploaded one of the speech synthesis files for Storm so you can listen to it.  I did modify the sythesis with Audacity.and all it does is just mask the awfulness like putting lipstick over a pig, it just don't work well for organic characters. that's the reason why I need real human voices to add depth and character.

Let me know when the voice demo is done and how things are going also with the model as my modeler has given me the file to upload but soon as you have downloaded the file she then wants the file to be removed from here.  But when the model has been done, Then you can upload it back up on here so I can download it and then remove the file. 

Uploading some render screenshots every now and again to show the new changes would be helpful so I can see the progress..

Now As for your other question on the face topography its up to you to decide how much you want to put on it if you want to to get the model exactly as the photo as I know his skin tone still needs to be a few shades more lighter than what it is currently now as i do know the eyes neeed to be a bit more narrower because they are not quite the right shape, and I know his moustasche needs to be more narrower, so if you want to improve the finer aesthetics on the face and bascially give him a facelift or tweaks to his features, then that's fine, if you just only want to do just the hair highlights for him, that's fine as well.  What you want to do to improve on him is up to you.

 

Saturday, January 30, 2016 - 06:15

Ok.  Synthesis will work only in just a few places in the game like with the Computer SHIP AI System,

but it wont lift the game to a high level if synthesis was used for most of the game.  

Saturday, January 30, 2016 - 02:45

This is not about trying to make people goofy but its about putting a realistic male voice in the game so I don't have to use rigid fixed Synthesis speech is what my chief goal in my mind is.  Getting the game away from unemotional Synthesis speech an onto realistic emotion human voices....I have to choose what role your voice or voices suits in the game and what character.  I can't do that assessment until I get the voice demo file to listen to know where things can fit in, so that's how I went about it with the female voice actor before she got sick so I Hope she recovers soon...

 

 

 

 

Friday, January 29, 2016 - 20:30

Ok post me the screenshot render when his hair is done.  OH yes, I just remembered, upload also the audio demo when you got time to voice some of my script lines (you don't have to do every line), then I can see what character your voice will suit once i hear it.  If you like to use different voices or emotions, it is preferable to repeat the script line 3 times using the different voice styes if you have different tones of voices, then we get a range of the emotions and different voice types avaliable.

 

 

Friday, January 29, 2016 - 11:43

Yeah sure, you can do the hair highlights.I have requested the model from my modeler, and have now uploaded the model here you can download the model and work on getting his hair right.  hes in the Blender Format. Let me know when you have received the model.

I think the standard way to do the clothing was to just skin the head and hands, and then model the clothes directly on top so you don't have to fully skin the model, but just keep a spare copy of him as a template to model another set of clothes if you need to, well goes something like that. If you don't wish to model the clothes on him, you can do the hair highlights for him so I can get his hair looking right. 

You want some of my game Dialog Voice Script? Yes, Ok here's some random samples of some of the game script characters:

Ionian Raider Bandit #1: Give me whats in your cargo bay.  I see you have some interesting items that I want for my ship.  I can sell them for scrap metal.  Give them to me.

Shady Trader: I have a certain 'shipment' of supplies coming in and I need to find a buyer.

Herc #3: This is outragous.  The council just sits back and watches?   I won't accept this.

Herc #1: You shouldn't stick your nose in where its not wanted human, go back to your own world.

Storm: It's all Central's fault, had we the proper weapons in the first place, we wouldn't be in this kind of mess.

Storm: Its a Fangcrawler.   I will have to deal with it.  It's looking around for food.

Storm: Well you better get the computer six memory cores so that don't ever
happen.  The last thing I want to is find myself stranded a million
light years from home all because the computer had no
memory left to plot the way back home again.

Storm: Just keep your guard up.   you cant' take any chances with these things.

Commander: Sloops?  What kind of weird name is that.  

Crystal Shop Owner: One of our friendly little creatures we keep as pets, but
they might not be so friendly to you.  Oh well , happy hunting.  Good luck.

Storm: What a run down old dump this place is, what a mess.   So Grubby
and dirty looking.  Dam, what happened to all the maintenance droids?

Storm: You mean the most putrid and foul smelling things that exist in this side
of the quadrant.  Just take them off our hands.  Let's just get our credits and leave.

Gieus Docking Control:  Very well, just fly through the Planetry Shield Barrier. 
Just make sure you have shields at least up to level four so your ship won't get
all damaged.  

Skinar: These are not stationery rocks Commander, they are flying randomly all over the
place, it is rather dangerous to try to take a ship through here but I will try, it will
require tricky timing.

Storm: So play Squash the packrat huh.  This is a suicide run.

Skinar: Yeah pretty much.

 

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