Yes this one is a large project. My music is also avaliable to download from the music section of the site as well. Abstract???? Quick About? Not sure what these terms actually mean, because I've not heard them said before, but show me some screenshots to give me some idea.
I did add screenshots on the beginning page, and adding them also into the different worlds when I make them in the engine...... I don't have professional mappers yet to make the game look top notch, but I do have some voice actors who lent their voices for some of my characters in this game which is now up on the casting call website under Tesseract Prime.
No this was an old project. those old graphic screens were done with the Gimp. I decided not to continue on with that old project. The new project that I'm working on now, is a Rpg Sci-Fi type game for Unreal Engine 4 and I think this one is quite weird and some of the dialogue in it is funny.
The whole entire storyboard of this game is online for people to read.
This game first started off as a batch file game as well, , but its being translated slowly now into Unreal Engine Code. i think this project is alot more improved and that's why I stopped working on the old one.
This the game I started working on. I've not sure how this is gonna turn out in unreal engine, So I got an idea, but had trouble with execution because of the struggles with trying to code the game in the blueprint system. But I put the game dialog script up. Ths game did originally start out very small to begin with but now its grown to all these systems..
Its got over 100 systems, so it will take a while to fill those up and add in all the mini quests in it. Its not like No Man's Sky which has got infinite worlds in it. I've just come up with a new mini-boss called Grinch Inkster which is a forest tree monster on planet Noobus. But Ive still got to figure out how to do decisions in Unreal Engine Blueprints. At the moment I've only got standard dialog working in it. I've already got the ship's pilot model for Skinar now under development.
I don't know if there are any blueprint programmers on here.
Oh That's easy because my game has got over 100 systems and different worlds in it, I can't cover all the game assets for a game of that size. That's why my game is non commercial.
The reason why I made my game non-commercial is because its too big for it to go commercial, if it was a small project then it would be fine but its not a small project.
I know only a little bit about the Unreal Engine, but I know nothing about Unity 3d.... I don't know where to get the software for Unreal to do facial anims besides the one that I know of, Faceshift, i think it was called but I don't think you can use your webcam but need to buy a special camera for using that software. Yeah that's true, with Unreal you get only the bare basics as well, so its the same with unity you have to buy the plugins at the marketplace.
Yes I do have 3d models. But I also need to find the 3d props. Like some market tent stalls for one. for the markets area on Telos.
Yes, I noticed this in the Unreal Engine, the shortcomings of the AI system.... Which makes it look like a pretty shell when the AI fails at times to register properly, for even in Mass effect I noticed a few issues with the AI behavior of the pawns. Yes I have got 3d models for the game. That's how I was able to do this site to put my game storyline scripts all online..
If doing it in a 3d engine environment, You also need special facial animation software for the pawns to do the talking with the audio dialog, I don't have that yet....
You would need to turn the 3d models into animated sprites if it don't have a 3d open world game engine. You would also need to hire a web server if this was to be turned into a open world Mmorg type tile game. You would also have to deal with network overloads and server crashes, You would need to build either your own custom web based software tools, or use a web game mmorg authoring tool. You would also need knowledge in javascript or php programming as well. And if you wanted to go commercial later on with it, then you would need to cover all the royalty free licensing fees.
Yes this one is a large project. My music is also avaliable to download from the music section of the site as well. Abstract???? Quick About? Not sure what these terms actually mean, because I've not heard them said before, but show me some screenshots to give me some idea.
I did add screenshots on the beginning page, and adding them also into the different worlds when I make them in the engine...... I don't have professional mappers yet to make the game look top notch, but I do have some voice actors who lent their voices for some of my characters in this game which is now up on the casting call website under Tesseract Prime.
No this was an old project. those old graphic screens were done with the Gimp. I decided not to continue on with that old project. The new project that I'm working on now, is a Rpg Sci-Fi type game for Unreal Engine 4 and I think this one is quite weird and some of the dialogue in it is funny.
Here's my new project
http://www.tozan35.weebly.com
The whole entire storyboard of this game is online for people to read.
This game first started off as a batch file game as well, , but its being translated slowly now into Unreal Engine Code. i think this project is alot more improved and that's why I stopped working on the old one.
This the game I started working on. I've not sure how this is gonna turn out in unreal engine, So I got an idea, but had trouble with execution because of the struggles with trying to code the game in the blueprint system. But I put the game dialog script up. Ths game did originally start out very small to begin with but now its grown to all these systems..
http://www.tozan35.weebly.com
Its got over 100 systems, so it will take a while to fill those up and add in all the mini quests in it. Its not like No Man's Sky which has got infinite worlds in it. I've just come up with a new mini-boss called Grinch Inkster which is a forest tree monster on planet Noobus. But Ive still got to figure out how to do decisions in Unreal Engine Blueprints. At the moment I've only got standard dialog working in it. I've already got the ship's pilot model for Skinar now under development.
I don't know if there are any blueprint programmers on here.
Mine is a non profit project. I think This is an extremely good piece for an Rpg preparing for Battle war scene. Love to use this tune in my game.
Game project: http://www.tozan35.weebly.com
Oh That's easy because my game has got over 100 systems and different worlds in it, I can't cover all the game assets for a game of that size. That's why my game is non commercial.
The reason why I made my game non-commercial is because its too big for it to go commercial, if it was a small project then it would be fine but its not a small project.
I know only a little bit about the Unreal Engine, but I know nothing about Unity 3d.... I don't know where to get the software for Unreal to do facial anims besides the one that I know of, Faceshift, i think it was called but I don't think you can use your webcam but need to buy a special camera for using that software. Yeah that's true, with Unreal you get only the bare basics as well, so its the same with unity you have to buy the plugins at the marketplace.
Yes I do have 3d models. But I also need to find the 3d props. Like some market tent stalls for one. for the markets area on Telos.
Yes, I noticed this in the Unreal Engine, the shortcomings of the AI system.... Which makes it look like a pretty shell when the AI fails at times to register properly, for even in Mass effect I noticed a few issues with the AI behavior of the pawns. Yes I have got 3d models for the game. That's how I was able to do this site to put my game storyline scripts all online..
If doing it in a 3d engine environment, You also need special facial animation software for the pawns to do the talking with the audio dialog, I don't have that yet....
http://www.tozan35.weebly.com
You would need to turn the 3d models into animated sprites if it don't have a 3d open world game engine. You would also need to hire a web server if this was to be turned into a open world Mmorg type tile game. You would also have to deal with network overloads and server crashes, You would need to build either your own custom web based software tools, or use a web game mmorg authoring tool. You would also need knowledge in javascript or php programming as well. And if you wanted to go commercial later on with it, then you would need to cover all the royalty free licensing fees.
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