@madmarcel: congratulations, your idea seems interesting, I hope you continue to develop it even after the LPC. I guess we can wait for a year or two ;)
@shirish: Editors are not necessary to build the game. However, we are a little behind the schedule so the linux build script is not updated. It is supposed to be inside project folder. There is an old CMakeLists.txt. I will try to update it as soon as possible. In the meanwhile, if you wish to help about it, the files that are needed to be compiled exists in visual studio project file (which is xml based and readable), fixing CMakeLists.txt should not be hard. When you have that, using cmake . and make would compile it. The executable should be inside Project folder to work. Sorry for the delay.
Hey, see your UI in action. Still waiting for the pointer. I think tabs might need a fix. I forgot to tell you that we choose upside down tabs. Still working on importer, not finished yet. You can notice from the mismatched labels and missing comboboxes.
@pennomi: I tried to do a cursor, but it looks so bad that i am ashamed to show. Would you be so kind to create a cursor that goes well with this set? Also a drag and a hand icon would be nice as our UI supports drag-drop sorting of lists. If you wish, you may check our current UI in action from
@madmarcel: congratulations, your idea seems interesting, I hope you continue to develop it even after the LPC. I guess we can wait for a year or two ;)
@ablu: is there a sample i can see? I thought it would look terrible.
Anyone?? :(
@shirish: Editors are not necessary to build the game. However, we are a little behind the schedule so the linux build script is not updated. It is supposed to be inside project folder. There is an old CMakeLists.txt. I will try to update it as soon as possible. In the meanwhile, if you wish to help about it, the files that are needed to be compiled exists in visual studio project file (which is xml based and readable), fixing CMakeLists.txt should not be hard. When you have that, using cmake . and make would compile it. The executable should be inside Project folder to work. Sorry for the delay.
@Scribe I assume you would accept cc-by-sa and gpl3 as license? we are about to integrate your art to our game.
Pointer looks good, generic is what I look for. Here is the hand cursors that I use. They are from a CC-0 (I think) linux cursor pack.
Hey, see your UI in action. Still waiting for the pointer. I think tabs might need a fix. I forgot to tell you that we choose upside down tabs. Still working on importer, not finished yet. You can notice from the mismatched labels and missing comboboxes.
@pennomi: I tried to do a cursor, but it looks so bad that i am ashamed to show. Would you be so kind to create a cursor that goes well with this set? Also a drag and a hand icon would be nice as our UI supports drag-drop sorting of lists. If you wish, you may check our current UI in action from
https://sourceforge.net/p/trinlibr/admin/screenshots
My current task is to write an importer for this UI.
@dethe: if the one on top of window would do, I can create any size you like.
Hey, I did the window, it does not look bad. You may add it to the submission if you like.
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