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Tuesday, August 28, 2012 - 04:12

@shirish: The problem you are having is the same with Nushio, I am working on it right now. It is caused by a change in STL implementation in newer version of gcc. It will take a little bit more work to fix, but probably I will finish it in today. I will also place a readme, but simple make should do just fine.

Saturday, August 25, 2012 - 16:04

Nushio, I am glad you liked the game. I think it needs alot more to be finished but its a good start. Have you checked editors (they are in tools folder)? I am really proud with them. They may help to get modders in. Sadly it wont see too much attention in the next semester. But after that, probably this will be my prime hobby.

Packaging as in RPM/DEB with cmake? We really needed help with that.

It seems unordered_map implementation is changed, requiring keys to have hash specializations. I will need to change unordered_map to something else for it to work. Hopefully, I will get it done on monday.

BTW new version (no binaries available) features minimap. Even I might get that pathing and targeting bug out. Minimap helped to track the problem. Not sure when though.

Friday, August 17, 2012 - 19:22

eek, someone noticed :). I run into a problem with the horse. When I try to create a deeper dent, subsurf modifier goes wacko and creates many artifacts. Thats the reason I left it like that. I would love to hear if there is a solution to that.

Wednesday, August 15, 2012 - 11:08

Nice, could you please consider making the male and other animations?

Thursday, August 9, 2012 - 09:16

I am having an issue with this file. The stump texture doesnt show up, displayed path is given as G:\stump\stump.jpg

Wednesday, August 8, 2012 - 18:30

If you know python you can script this in Blender.

Wednesday, August 8, 2012 - 14:17

Let me identify them, Haar like features:

http://www.codeproject.com/Articles/27125/Ultra-Rapid-Object-Detection-i...

scroll down a bit 

Wednesday, August 8, 2012 - 14:12

MIT is a permissive license, it allows relicensing as long as the original disclaimer and copyright notice is kept intact. I think its best to include it in attribution requirements. Check the following:

to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software 

Monday, August 6, 2012 - 17:53

Awesome, please continue to do the others as well.

Sunday, August 5, 2012 - 15:25

Our binaries can be downloaded from sourceforge page:

https://sourceforge.net/projects/trinlibr/

Please check it often as we might have updates. Also, if you like to create a new map or add new creatures, items, etc... checkout the code. It contains editor binaries as well. Be adviced, linux editor binaries might be out of date.

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