The most logical zombie idea I have ever heard. To add to the idea pool: There can be hacking abilities which will temporarily disable zomnots (zombie + nano + bot) or make the work for you. Or better yet disable an entire hive for a short time. EMP does not need to kill, just disable all bots. This will probably drive the infected humans mad. Also any implant based skills will not be usable.
@Julius: It would be very nice to have all models to have UV maps, textures animations etc... But there is an issue. Not everyone can do those (like me). So maybe, instead of everyone doing complete models, we can have different people working on different parts. However, I do agree that end products should contain UV mapping, textures, rigging and animations, so that they will be ready to be used.
Although having a builder is good to have, other assests that will go well with the theme should be encouraged. Like buildings and props. I think time frame should be long enough to gather materials that can fill a decent game. Something like 3-6 months or until the judge is satified with the amount of material that is created.
I also have an additional idea. In addition to monetary award, there can be on site badges related with these workshops. Something like best model, best support model, best texture, etc... To push it a little bit further, these medals can be temporary, as long as your model stays best you will hold on to the badge. Therefore, even the current owner of the badge should push forward.
@majiy: Game code and game graphics are not bound together and considered separate. In most interepretations CC-BY-SA requires you to distribute all your graphic assets freely. Not the code. The most logical interpretation here is your game is consuming the resources, its not an alteration or its not something build upon the graphics. After all, its not an art resource anyway.
On a different debate, graphics in a game is considered as a collection (which is logical), therefore, every single asset can be governed by a different license. You still need to distribute any altered versions of the image in question with CC-BY-SA license and you should make it available. Also your game should contain CC-BY-SA resource author and a link to download the (modified) resource freely.
@Nushio: thanks for the nice review. There just one small mistake, the name of the engine. It should be Gorgon. I will try to update my gcc version to 4.7 to try to have the same problem.
You found a bug in GCC, :). I will try to update bundled theora version. The crash you mentioned does not occur in windows version. I will try it on Linux as soon as I got time. Saving will take alot of time. But its on my todo list.
@majiy: you dont have to open up your code. Only graphics that are bundled with this one should be licensed using CC-BY-SA. There is an on going debate whether graphics in a game is a collection or not. If they are, SA will not affect other graphics in the collection. However, nothing is clear on this. If you want to be sure, share other graphics using CC-BY-SA and you would be fine.
The most logical zombie idea I have ever heard. To add to the idea pool:
There can be hacking abilities which will temporarily disable zomnots (zombie + nano + bot) or make the work for you. Or better yet disable an entire hive for a short time. EMP does not need to kill, just disable all bots. This will probably drive the infected humans mad. Also any implant based skills will not be usable.
@Julius: It would be very nice to have all models to have UV maps, textures animations etc... But there is an issue. Not everyone can do those (like me). So maybe, instead of everyone doing complete models, we can have different people working on different parts. However, I do agree that end products should contain UV mapping, textures, rigging and animations, so that they will be ready to be used.
Do we have a poll system? We can vote for the topic as well. I am ok with mechs but may be there are other more interesting topics like steampunk
Although having a builder is good to have, other assests that will go well with the theme should be encouraged. Like buildings and props. I think time frame should be long enough to gather materials that can fill a decent game. Something like 3-6 months or until the judge is satified with the amount of material that is created.
I also have an additional idea. In addition to monetary award, there can be on site badges related with these workshops. Something like best model, best support model, best texture, etc... To push it a little bit further, these medals can be temporary, as long as your model stays best you will hold on to the badge. Therefore, even the current owner of the badge should push forward.
It seems that those artifacts were caused by n-gon faces.
@majiy: Game code and game graphics are not bound together and considered separate. In most interepretations CC-BY-SA requires you to distribute all your graphic assets freely. Not the code. The most logical interpretation here is your game is consuming the resources, its not an alteration or its not something build upon the graphics. After all, its not an art resource anyway.
On a different debate, graphics in a game is considered as a collection (which is logical), therefore, every single asset can be governed by a different license. You still need to distribute any altered versions of the image in question with CC-BY-SA license and you should make it available. Also your game should contain CC-BY-SA resource author and a link to download the (modified) resource freely.
@Nushio: thanks for the nice review. There just one small mistake, the name of the engine. It should be Gorgon. I will try to update my gcc version to 4.7 to try to have the same problem.
You found a bug in GCC, :). I will try to update bundled theora version. The crash you mentioned does not occur in windows version. I will try it on Linux as soon as I got time. Saving will take alot of time. But its on my todo list.
@majiy: you dont have to open up your code. Only graphics that are bundled with this one should be licensed using CC-BY-SA. There is an on going debate whether graphics in a game is a collection or not. If they are, SA will not affect other graphics in the collection. However, nothing is clear on this. If you want to be sure, share other graphics using CC-BY-SA and you would be fine.
I have finished the fix for gcc 4.7, since I dont have it, I cannot test. Could you please check if it works?
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