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Monday, October 8, 2012 - 12:31

Awesome. If crediting is not mandatory, why not make it CC-0?

Sunday, October 7, 2012 - 12:58

Well I am no where near experienced but circular textures do work and is alot better (no seams).

Sunday, October 7, 2012 - 10:33

I also rendered them for isometric games. Here is the result. They need fire tough.

Sunday, October 7, 2012 - 10:26

Standing one is ready. Same texture as the hanging one. Feel free to change it. Also if you can use bump maps use the texture as bump map as well. If you need normal map, I can bake it for you. This one has 67 faces.

http://darkgaze.org/files/Torch4.7z 

Sunday, October 7, 2012 - 01:24

I was thinking how it is 107 faces. Then I saw the model. Nice technique.

Saturday, October 6, 2012 - 12:37

Alright another one. Probably I will create another which stands on ground (for completeness' sake). Here is the one that is fixed to the ceiling. Well may be I can modify it to have its guards to extend outwards instead of closing in. Not sure though.

http://darkgaze.org/files/Torch3.7z 

Saturday, October 6, 2012 - 12:09

I think it looks pretty ok, but regardless I will make another way to hang it. Also, If you increase the effect of the lights it would look better.

BTW you havent posted your GIT hub.

Saturday, October 6, 2012 - 10:07

hmm, I might try to find an alternative attachment method. It looks better in Blender renderer. Looking closely, it looks like it doesnt have transparency. Could you check if thats the case?

Saturday, October 6, 2012 - 09:22

Some little changes and I think it worths a try.

http://darkgaze.org/files/Torch2.7z 

Saturday, October 6, 2012 - 08:56

Your chain is in action. Don't forget to credit p0ss as well: http://opengameart.org/node/9066

 

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