I am ok with cc-by license. I think only problem left was texture, as you stated. But from the second image I can tell its fixed. Currently I am working on another one, once I am finished with all I will upload them to OGA.
This second one will be hanging from ceiling. I will need a chain texture.
Here is the model. I have exported for obj, since I am not sure about it, I have included .blend file. Specular setting is fixed and color: intensity(0.1) * rgb(0.12, 0.075, 0.04), hardiness: 15
I did some of that refinement and baked both texture and normal maps. I also moved support to middle, although physically it will hold from the previous location as well. This render is without subsurf modifier, probably close to what will be in your game. I need to modify its texture to make its top charred.
I did something quick. Needs refinement and unwrapping (uses procedural textures). 124 faces without subsurf. Probably I will be able to set aside sometime in the weekend.
Hey Tapio, I am willing to do the model. Also I can unwrap it. However, Im not good with texturing and I have no idea about baking normal maps, if someone else can help, it would be nice. Otherwise I still can do some basic texture for it.
As you said there are many licenses. GPL is probably the most used. GPL allows anyone to use, distribute, modify and even sell your software as long as the license and authorship info is intact. This also covers derivative works or even using a tiny portion of your code in a huge project. I believe GPL suits in two cases. In complete software to allow its use while protecting your program. Then second case is when you think your system has reusable parts and want to retain your chance to sell it. Since GPL forces any derivatives to be GPL as well (including linking with a GPL library) companies are incline to pay for commercial licenses. There are also other more permissive licenses. LGPL allows linking, MIT, Apache, PNG/ZLib allows even relicensing.
As for attributing an art resource, in credits specify resources that you use with license, author name and a link to submission, unless author is specified otherwise.
I read alot about trademarks and recognizable people in photos (well I dont see any articles about 3D models). I am still in confusion. The only thing I understand is that trademark stuff has nothing to do with copyrights. It says you have full copyright of the photo (or 3D object I would assume) however, its use is restricted. Strangely, CC licenses does not speak of privacy or publicity rights. If I understand correctly, in these cases there are two important unrelated cases. First one is endorsement. Second is defamation. In these first case, you require model release (still assuming 3D objects are similar to photos), which is the responsibility of the publisher (not photographer or designer). In second case, I think the only way is to have proof of evidance. Like a brand supporting war openly.
There might also be a second issue but this is addressed differently. If there is an object that subjects to copyrights (not trademark), you need to obtain explicit permission, unless, the object/design in question is not an integral part of the photo and cannot be removed from it without reducing its quality. However, this is not the case for the 3D designs. On the otherhand, I feel like using an object that might be in a scene to be fair use. However, this is totally feeling and I guess we need a lawyer for that.
I am ok with cc-by license. I think only problem left was texture, as you stated. But from the second image I can tell its fixed. Currently I am working on another one, once I am finished with all I will upload them to OGA.
This second one will be hanging from ceiling. I will need a chain texture.
If you need the unburnt texture, here is the link:
http://darkgaze.org/files/torch1-diff.clean.png
Also the latest render:
Here is the model. I have exported for obj, since I am not sure about it, I have included .blend file. Specular setting is fixed and color: intensity(0.1) * rgb(0.12, 0.075, 0.04), hardiness: 15
http://darkgaze.org/files/Torch.7z
I did some of that refinement and baked both texture and normal maps. I also moved support to middle, although physically it will hold from the previous location as well. This render is without subsurf modifier, probably close to what will be in your game. I need to modify its texture to make its top charred.
I did something quick. Needs refinement and unwrapping (uses procedural textures). 124 faces without subsurf. Probably I will be able to set aside sometime in the weekend.
Hey Tapio, I am willing to do the model. Also I can unwrap it. However, Im not good with texturing and I have no idea about baking normal maps, if someone else can help, it would be nice. Otherwise I still can do some basic texture for it.
Games looks good, but the music is AWESOME.
As you said there are many licenses. GPL is probably the most used. GPL allows anyone to use, distribute, modify and even sell your software as long as the license and authorship info is intact. This also covers derivative works or even using a tiny portion of your code in a huge project. I believe GPL suits in two cases. In complete software to allow its use while protecting your program. Then second case is when you think your system has reusable parts and want to retain your chance to sell it. Since GPL forces any derivatives to be GPL as well (including linking with a GPL library) companies are incline to pay for commercial licenses. There are also other more permissive licenses. LGPL allows linking, MIT, Apache, PNG/ZLib allows even relicensing.
As for attributing an art resource, in credits specify resources that you use with license, author name and a link to submission, unless author is specified otherwise.
I read alot about trademarks and recognizable people in photos (well I dont see any articles about 3D models). I am still in confusion. The only thing I understand is that trademark stuff has nothing to do with copyrights. It says you have full copyright of the photo (or 3D object I would assume) however, its use is restricted. Strangely, CC licenses does not speak of privacy or publicity rights. If I understand correctly, in these cases there are two important unrelated cases. First one is endorsement. Second is defamation. In these first case, you require model release (still assuming 3D objects are similar to photos), which is the responsibility of the publisher (not photographer or designer). In second case, I think the only way is to have proof of evidance. Like a brand supporting war openly.
There might also be a second issue but this is addressed differently. If there is an object that subjects to copyrights (not trademark), you need to obtain explicit permission, unless, the object/design in question is not an integral part of the photo and cannot be removed from it without reducing its quality. However, this is not the case for the 3D designs. On the otherhand, I feel like using an object that might be in a scene to be fair use. However, this is totally feeling and I guess we need a lawyer for that.
The gun and its slot is supposed to be on shoulders. But probably there can be more than one slot in most cases.
For rendering I only enabled Edge option and set the threashold to 255.
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