Definitely a different vibe! Looks good, and the features and artwork are valuable to the community.
As far as pace goes, jeremyW, it all depends on how strong enemies are, where they're spaced out, and how delicate the hero is. If someone wanted, they could make either a lightning-fast or slow-paced Flare mod, with stealth techniques or waves of minions.
Of course, jumping and carrying are also good for other games. ARPGs like Zelda use a lot of both, and jumping is a main part of StarTropics puzzles and action.
I'd personally be looking for a wolf that could play the part of either companion or enemy. Something that would primarily attack by biting, though a howling "cast" animation would also be awesome. Probably no ranged or shooting animation needed - just walk/howl/bite. Lower than it is tall - maybe fitting into a cell 48 wide by 32 tall.
As far as someone's Dragon Warrior comment goes, let's not forget that WAS a bestiary full of palette swaps, a technique I tried to make good use of in Polymorphable. By my count, DW had maybe 16 enemies. Our BIGGER problem is that the existing set has no attack animations - my bats, bees, ghosts, etc have, to date, just walked at people. Meanly.
Sweet previews!
Cool! The colors look a little bright compared to Flare's general setting, but maybe it looks different in-game.
Definitely a different vibe! Looks good, and the features and artwork are valuable to the community.
As far as pace goes, jeremyW, it all depends on how strong enemies are, where they're spaced out, and how delicate the hero is. If someone wanted, they could make either a lightning-fast or slow-paced Flare mod, with stealth techniques or waves of minions.
Suddenly brainstorming... if I can make these into Flare effect animations, and then attach them to.... hmm.
Of course, jumping and carrying are also good for other games. ARPGs like Zelda use a lot of both, and jumping is a main part of StarTropics puzzles and action.
I'd personally be looking for a wolf that could play the part of either companion or enemy. Something that would primarily attack by biting, though a howling "cast" animation would also be awesome. Probably no ranged or shooting animation needed - just walk/howl/bite. Lower than it is tall - maybe fitting into a cell 48 wide by 32 tall.
As far as someone's Dragon Warrior comment goes, let's not forget that WAS a bestiary full of palette swaps, a technique I tried to make good use of in Polymorphable. By my count, DW had maybe 16 enemies. Our BIGGER problem is that the existing set has no attack animations - my bats, bees, ghosts, etc have, to date, just walked at people. Meanly.
There also ARE spears that Wulax made.
And finally, I'd be happy to incorporate any new weapons and armor into the Universal Sprite Sheet. https://github.com/makrohn/Universal-LPC-spritesheet
Criminy, Sharm. Awesome work, as always. Excuse me whilst I scramble to incorporate this...
I... voted for all of them.
...why in the heck would you hack the binary in Assembly, when you could just open your plaintext save file and add a bunch of zeroes?
Edit: Besides the obvious CHALLENGE of it.
I don't have anything, but I can see what I can whip up! And thanks!
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