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Friday, April 5, 2013 - 09:29

Both noted!  As for the first, it's because the original walk animation had spikes, but I don't have the skills to extrapolate the spikes to the other animations.  I should remove them from the male walkcycle.

Wednesday, April 3, 2013 - 10:01

Windows and OSX builds of the latest Polymorphable can can be found here:  https://sourceforge.net/projects/polymorphable/

 

Download, play, and let me know if you find any bugs!  Difficulty has been VERY tweaked for the bosses, as well as in general, for hopefully a more satisfying play experience.

Thursday, March 28, 2013 - 09:30

...and can lead to a game that's fun for robots to play, but not for humans to play?

Wednesday, March 20, 2013 - 18:38

@vk Yes, but not easily.  

The most common workaround requires jailbreaking your phone, which is the same as rooting your Android device, and which Apple makes very difficult.  In the US, this was legal for a couple of years thanks to the Library of Congress creating an exemption within the DMCA, but IIRC, they reversed that decision in January.  Other countries may be more or less forward-thinking in regards to copyright.  Edit:  Unlocking your phone to work on a different carrier is illegal, but jailbreaking is still legal, in the US:  http://www.cultofmac.com/213144/unlocking-a-new-iphone-is-now-illegal-but-jailbreaking-is-still-safe-what-it-all-means-for-you/

Alternately, you could pay for a developer account with Apple, so that you can build and install your own apps to your devices, but that costs money, I believe.

VLC had a huge spat with Apple regarding the incompatibility with the GPL, which resulted in VLC being pulled from the Apple app store.  It is still in the Cydia app store, I believe, which has much more liberal terms, but exists outside of the Apple-blessed ecosystem.

The Free Software Foundation wrote an article on the incompatibility of the GPL and Apple's App Store: http://www.fsf.org/news/2010-05-app-store-compliance

Friday, March 15, 2013 - 06:29

"Nice tomes you got there.  It'd be a shame if something were to happen to 'em."

Sunday, March 10, 2013 - 19:12

If this gets accepted, you can bet it'll end up in Concordia somehow.  My Ranger tree would love some summons.

Sunday, March 10, 2013 - 18:39

I like it, and it feels great.  It also has a LOT of code, and I wonder about the overhead that entails (for CPU and for maintainence).  Also, it seems like there's an arbitrary limit of Two Per Summon Type - it should probably either be 1, or configurable.  The only other thing I'd really like to see is being able to hover over your summons to see the current HP.

Friday, March 1, 2013 - 08:51

Sure!

Wednesday, February 27, 2013 - 17:11

I've exported most layers as .png files in the repo - fork the repo, edit the .png, and send me a pull request.  I'll fold it into the .xcf file after that.  If, for some reason, the .png doesn't exist yet, just create it and toss it into the appropriate folder.

Sunday, February 24, 2013 - 05:36

Hey Ryan,

Where did you install Flare from?  If it was from the Ubuntu software store, it was only 0.15, and these features would be missing (easy way to tell if you have a version above 0.15 - the configuration menu at the title screen wasn't implemented until 0.16).

Second, there are (to my knowledge) no player abilities implementing either of those features in the alpha demo right now.  Summoning can be seen if you find the Ancient Temple, and there are some gravestones that spawn zombies repeatedly.  To see transforms in action, you can edit your savefile to give yourself power #135.  It's all plaintext, pretty easy, but the savefile may be in a different place depending on your OS or install method.

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