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Saturday, December 8, 2012 - 14:58

I used your tiles in my tutorial on procedural dungeon generation, please tell me if you find the credits sufficient.

You can find the blogpost on http://vivid.gamedevs.org/creating-a-dungeon-generator-for-roquelikes/

Monday, December 3, 2012 - 12:56

somebody should add tags ;)

Thursday, November 22, 2012 - 12:00

I changed it.

Thursday, November 22, 2012 - 10:16

I made a small expansion pack over here http://opengameart.org/content/roadtiles-expension-pack

I hope that is okay with you and that you like it.

Wednesday, November 14, 2012 - 02:23

Thanks!

Wednesday, November 14, 2012 - 02:21

Haha nice, qubodup. I wish I could call people randomly with that effect applied.

Tuesday, November 13, 2012 - 11:33

You did a great job. And yes, the normalization was probably a bit too quick. You are correct. I should update that. Anyhow, thanks for your interest in my tutorial :)

Edit: I added a comment to the normalization step, and directed people to your submission

Edit2: If you have too many high frequencies (what the vocoder should handle, really) you can always use a LP filter, playing around with the frequency and resonance should give some additional nice effects.

Monday, November 12, 2012 - 09:30

Nice, thanks for sharing the method you used as well. It's a very nice effect.

Friday, October 19, 2012 - 04:02

Great, I will let him know!

Wednesday, September 12, 2012 - 20:05

Spiney: Thanks for clearing that up! :)

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