I wanted to use this font as a Bitmap Font in my libGdx project. Sadly the xml PROWNE provided for it doesn't work in libGdx, so I translated it to a .fnt file with allot of tedious editing. It's probably not perfect, but it's as good as I got it. Use it together with the arranged picture in Prowne's version.
It looks like for a few letters the outline doesn't overlap as it was intended to. Maybe someone could take a look at it. A ttf version would great too!
And as I said earlier, use the fnt file together with the arranged png file inside PROWNE's version. I hope this helps someone. This a great Font :)
Thanks allot. The more languages the better. Also many thanks for including an .fnt file :)
/EDIT:
The .fnt file seems to be missing the expanded characters. Maybe I understood your comment wrong and that was supposed to be the case, but these characters are included in the xml file.
Many thanks for the arranged version and the xml file! :) Sadly libGdx can't use xml files for BitmapFonts, only fnt files. So I created an fnt file based on your xml file. If anybody want's to use it, use it together with the arranged texture from Prownes version.
I wanted to use this font as a Bitmap Font in my libGdx project. Sadly the xml PROWNE provided for it doesn't work in libGdx, so I translated it to a .fnt file with allot of tedious editing. It's probably not perfect, but it's as good as I got it. Use it together with the arranged picture in Prowne's version.
Download:
http://www.mediafire.com/download/l8xa337gybz6ofe/good_neighbors.fnt
This is how it looks when used:
It looks like for a few letters the outline doesn't overlap as it was intended to. Maybe someone could take a look at it. A ttf version would great too!
And as I said earlier, use the fnt file together with the arranged png file inside PROWNE's version. I hope this helps someone. This a great Font :)
_____________________________________________________________
Extra for anybody wondering how to use a custom bitmap font inside libGdx:
BitmapFont bFont;
bFont = new BitmapFont(Gdx.files.internal("location of fnt file"),
Gdx.files.internal("location of picture"), true/false);
To write with the font:
bFont.draw(spriteBatcher, "text", x, y);
Works great now, thanks :)
Thanks allot. The more languages the better. Also many thanks for including an .fnt file :)
/EDIT:
The .fnt file seems to be missing the expanded characters. Maybe I understood your comment wrong and that was supposed to be the case, but these characters are included in the xml file.
Many thanks for the arranged version and the xml file! :) Sadly libGdx can't use xml files for BitmapFonts, only fnt files. So I created an fnt file based on your xml file. If anybody want's to use it, use it together with the arranged texture from Prownes version.
Download:
http://www.mediafire.com/download/l8xa337gybz6ofe/good_neighbors.fnt
This is how it looks: