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Sunday, September 27, 2015 - 02:19

I wanted to use this font as a Bitmap Font in my libGdx project. Sadly the xml PROWNE provided for it doesn't work in libGdx, so I translated it to a .fnt file with allot of tedious editing. It's probably not perfect, but it's as good as I got it. Use it together with the arranged picture in Prowne's version.

Download:
http://www.mediafire.com/download/l8xa337gybz6ofe/good_neighbors.fnt

This is how it looks when used:

It looks like for a few letters the outline doesn't overlap as it was intended to. Maybe someone could take a look at it. A ttf version would great too!

And as I said earlier, use the fnt file together with the arranged png file inside PROWNE's version. I hope this helps someone. This a great Font :)

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Extra for anybody wondering how to use a custom bitmap font inside libGdx:

BitmapFont bFont;
bFont = new BitmapFont(Gdx.files.internal("location of fnt file"),
      Gdx.files.internal("location of picture"), true/false);

To write with the font:
bFont.draw(spriteBatcher, "text", x, y);

Monday, August 31, 2015 - 09:29

Works great now, thanks :)

 

Sunday, August 30, 2015 - 21:41

Thanks allot. The more languages the better. Also many thanks for including an .fnt file :)

/EDIT:

The .fnt file seems to be missing the expanded characters. Maybe I understood your comment wrong and that was supposed to be the case, but these characters are included in the xml file.

Wednesday, August 26, 2015 - 05:04

Many thanks for the arranged version and the xml file! :) Sadly libGdx can't use xml files for BitmapFonts, only fnt files. So I created an fnt file based on your xml file. If anybody want's to use it, use it together with the arranged texture from Prownes version.

Download:
http://www.mediafire.com/download/l8xa337gybz6ofe/good_neighbors.fnt

This is how it looks: