I took Clint Bellanger's Good Neighbors font and packed it into an AngelCode format for use in Unity/Starling.
If you're using Starling, make sure you turn texture smoothing off for the BitmapFont.
LANGUAGES SUPPORTED:
Comments
Many thanks for the arranged version and the xml file! :) Sadly libGdx can't use xml files for BitmapFonts, only fnt files. So I created an fnt file based on your xml file. If anybody want's to use it, use it together with the arranged texture from Prownes version.
Download:
http://www.mediafire.com/download/l8xa337gybz6ofe/good_neighbors.fnt
This is how it looks:
Thanks, The_Blog.
I just updated the font to include usr_share's Russian, Ukrainian, and Belarusian characters as well as my own diacritics. In the update, I included a .fnt file for Unity (or libGdx) as well as the expanded .png file so that others can easily add their own characters with ShoeBox.
Thanks allot. The more languages the better. Also many thanks for including an .fnt file :)
/EDIT:
The .fnt file seems to be missing the expanded characters. Maybe I understood your comment wrong and that was supposed to be the case, but these characters are included in the xml file.
Oh, sorry, I'm not sure why the the .fnt file didn't include those characters. I uploaded a new zip with the fixed files. Thanks for catching that.
Works great now, thanks :)
I did some debuging in LibGDX and with the help of some devs we were able to update the font file to work a little bit better. You can see our conversation regarding the font changes here: https://github.com/libgdx/libgdx/issues/6441
If you think these changes will work for you, you can modify the original fnt file by renaming the extension to txt and editing it in a text editor.
Big thanks for arranging it. I used it in my game.
https://rusher-go.itch.io/dawn-of-the-bone
I created a vector OTF font based on this. Thank you for the xml file especially PROWNE! Details can be found on original font page here:
https://opengameart.org/content/good-neighbors-pixel-font#comment-106285