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Thursday, January 3, 2013 - 04:14

Whoa nelly, hold your horses. You don't make it easy for yourself do you?

There are no deadlines, only what you set for your self.

Rebooted my phone and played a few games of KungFuNekko, understand now why I thought buttons were unresponsive. So ignore that.

Button size is ok, except for the select and start button, hard to hit on my phone, which may or may not be a good thing (don't want to hit them accidentally)

If you were to do more work on this game, I would suggest that you concentrate on adding more in game content/different game modes.

 

 

Wednesday, January 2, 2013 - 14:44

Yeah, 10 minutes max is what I managed. Might get my wife to give it a go ;)

I knew it was a button mashing game, what I meant was: There are button mashing games where you know what is going on at all times and you know you are achieving something...this one...not quite. I'm mashing buttons frantically, but I have no idea what is going or if I am achieving something :-o

Still, am very impressed that it worked so well on my old phone with no crashes or glitches.

BTW some of the (menu) buttons where either a bit unreponsive or the hitbox was a bit too small? (Either that or fat thumbs on a small touch screen ;)

Will be interesting to see if someone else will take your code as a starting point and do something else with it. (I might, and if I do I will let you know ;)

 

 

 

Wednesday, January 2, 2013 - 05:06

Downloaded and played it on my phone. Works just fine on my old LG P500, even with a big horde of enemies on the screen.

The game is frantic, so frantic that I have no idea what's going on when I'm playing...it quickly devolved into random button mashing :(

Other than that, awesome effort :D

 

 

Saturday, December 22, 2012 - 05:07

Whenever I see a spritesheet like that I always start doodling...you never know where

you end up...in this case; ninjas...bunny ninjas...fox fighter...and...ehh...a something something.

Not sure what it is, but I'm pretty sure it eats kung-fu kitties ;)

 

 

Tuesday, November 13, 2012 - 16:16

So any progress or updates on the judging for the code entries?

Are we going to have a winner before the end of the year (nice christmas suprise for someone) or is it just not going to happen?

 

Wednesday, October 31, 2012 - 19:54

Looks good to me :D

Also, have had no issues whatsoever with downloading the various XCFs, works perfectly for me.

(Gimp 2.8.0 on a windoze box)

 

Sunday, October 28, 2012 - 20:40

Wow, awesome work. I'd looked at doing this one from time to time...I would've only done the walking animation. This is SO much better :D

The biggest job was that the male orc had a very different physique to the standard male sprite...taller and broader, which I thought made for a nice contrast.

I see you've used the standard male body base, which is better in a way, at least he'll have lots of clothes ;)

 

Sunday, September 30, 2012 - 18:33

Wow. Awesome work, very impressed!

Saturday, September 22, 2012 - 05:05

Nope, no work done what so ever. Complete abandonware at the moment :o

Got distracted by a different (newer, betterer, shinier, more awesomer) project, and have been working on that since then. 

The good thing is that as part of the LPC contest I set up a github repository, so if I ever finish my new project (ha! or not!) I'll make it available as open source, and I'll put the artwork up on this website. (Better than leaving the whole project to gather dust on my harddrive, like so many others ;)

New project is a (relatively simple/limited) game engine; all you need is art and an XML file, put them both in a folder on a webserver, modify one line in an HTML file and voila, HTML5 game. The idea is that if there ever is another LPC contest I want to be able to focus on the game-content only. (And yes, I would have to make the engine available to all contestants prior to the contest, fair is fair :)

 

 

Saturday, September 22, 2012 - 04:49

Of course I don't mind. That's the whole point of this website, that everybody can use the art.

There is only one condition:

 If you post your game/project on a public website, you must include the appropriate license with your project, and you have to give the artist/author credit somewhere in your project (readme, about dialog, credits, etc. ) 

If your project is only for personal use then of course all that doesn't matter.

 

Also (not required ;), we love screenshots, show us what you've done with the sprites :D

 

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