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Saturday, June 7, 2014 - 02:31

Could you be little bit more specific please? What do you need it for?

Isometric? Side scroller? Top down?

Shouldn't be too hard to modify these

or this

or this


Tuesday, March 11, 2014 - 00:06

Awesome. Going to use this on titlescreen for my PDJ entry.


Monday, March 10, 2014 - 06:04


That looks awesome :)


Thursday, March 6, 2014 - 03:49

How's that? (Excuse the programmer art ;)

Not sure if I need a pixel artist though. I kinda like this rough line B&W line art style.

Thursday, March 6, 2014 - 02:12

Off-beat as in:

This will not be yet another rogue-clone with a knight/wizard/thief who walks step-wise from square room to square room, past eternal walls of square brick, to fight a small non-animated generic monster sprite by bumping into it.

If I wanted to make one of those I wouldn't need to do any art. There's this site I happen to know about that has loads of that stuff ;-)

And yes, FOSS source code, code will go up on my github page with appropriate license. (GPL or something else)

Lemme sketch some ideas out...



Wednesday, March 5, 2014 - 20:04

Hi Surt,

love your work, have used it a couple of times in the past.

I've got a working one screen version of this sci-fi tileset somewhere, must upload it to my github page to show you.


Anyway, I've got an idea for a PLD game, a bit off-beat, and I would love some help with the graphics.

What I might do is post some sketches/mockups of my game idea here, and then you can decide whether or not you want to collaborate or not. Not sure that what I've got in mind suits your style.

I've done pixelart for the LPC and for a github game jam recently btw. (two games here)

All my games are browser based, HTML5 + javascript, no plugins required.


My plan for this gamejam was to do all the graphics in advance, upload them to opengameart as CC, (and let the other contestants know about them heh) and then spend the gamejam coding it all up.

That's not quite in the spirit of a gamejam (the rules allow for it), but I've got family + lots of kids + work deadlines, so there's a possibility I won't have time to complete the game.


Whew. Right, back to work. Sketch stuff later.


Thursday, January 24, 2013 - 19:32

Good points, I don't like restricting the choice of language/platform either, but it makes judging and running the games so much easier that it's almost a no-brainer.

The VM still has issues. Was it an 8Gb image? Bear in mind that some of us have broadband caps and download speed that wouldn't allow for that size. (Not all of us live in the US ;)

Without the monetary reward you will see a drastic drop in the number of participants, and for those of us on tight financial budgets it is a great (motivational) incentive to keep working on our entries  :)





Thursday, January 24, 2013 - 16:45

There are ways to get the contestants to vote on other making the contestants judging 'results' public (essentially reviews with pre-specified categories and a rating scale), excluding them from judging their own entries etc etc. I've seen it done in other coding competitions and it could certainly work here.


The bigger issues is making all the entries available to all the judges though. I haven't played all the games, because I am not going to muck around trying to get them to work. If *I* were to run a competition like this I would standardize it on one platform. (Probably html5+javascript) It's nice to have a competition were you can just go and build a game and use whatever (open source) language and library you want, but you can see the issues it created when it came to running and judging the games.

Of course it also depends on what the goal of the (next) competition would be:

- increase quality and quantity of art available on opengameart

- create open source games showing off opengameart assets

- create open source *linux* games showing off opengameart assets



Wednesday, January 23, 2013 - 16:40

That's ok, please keep us up to date on your progress.

Periodic updates would've been great.

If you had posted that statement earlier - that some/most of the judges had backed out - that would've explained a lot of the delay.

The real issue is now a (permanent) loss of confidence in the competition.

Going forward, if opengameart were to run another LPC - for example later this year - you can see that people could be hesitant to enter the competition.

Heck, you might even run into trouble with funding/sponsorship, who knows.





Wednesday, January 23, 2013 - 03:44

This is getting beyond ridiculous.

Code entries were posted on 2012-08-02 - 5, nearly 6 months ago.

I wonder how many of the people who entered still actually bother to check this site?