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Tuesday, July 10, 2012 - 06:39

And we have a screenshot - this is actually from Tiled, but this is what I'm aiming for...

 

 

Tuesday, July 10, 2012 - 00:43

At a guess I'd say that you're ok, as long as someone can compile your code with something other than a compiler that came with Visual Studio.

 

What language are you using to develop your game?

 

Monday, July 9, 2012 - 00:13

It's not that time consuming to post in a progress thread IMO. I only work on my entry in the evenings...

 

Wonder how much response I would get from a 'roll call' thread, just to see how many people read the forums and are actively working on an LPC coding entry - with a very very brief description of what genre and platform they are working on...

 

Sunday, July 8, 2012 - 23:46

Nothing is compulsory.

You don't have to post every day, a screen shot once in a while would be great though :D

(Don't expect to get any feedback though, unless your screenshots are super duper awesome ;)

 

There is another way of looking at a progress thread though...to me personally it is a commitment to deliver.

I'm coding by myself as well, and it is really easy to give up at the first major hurdle. 

 

Sunday, July 8, 2012 - 01:36

I disagree, I think the standard resolution on even cheap laptops is higher than 1366x768.

Nevertheless, it's still early enough to make adjustments.

I wasn't going to have whole screen taken up by a canvas element, as I'm pretty sure there is no way you can get a decent framerate with a large canvas at the moment.

So 800x600 canvas element on one side of the screen,

assuming a screen size of 1200x700 that leaves approx. 400x600 for

the GUI part that I am working on at the moment...

<<Clicks on inspect element, metrics>> 631 pixels wide...hmmmm....

Ok, back to the drawing board :D

 

Sunday, July 8, 2012 - 00:25

I'm going to be greedy and aim to use something like 

1200x800 (or even 1400x800)

of screen space for my HTML5 game. There are far too many web-based games that you can only play in a little rectangle lost in a big empty expanse in the center of your screen...

 

 

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