It's not that time consuming to post in a progress thread IMO. I only work on my entry in the evenings...
Wonder how much response I would get from a 'roll call' thread, just to see how many people read the forums and are actively working on an LPC coding entry - with a very very brief description of what genre and platform they are working on...
I disagree, I think the standard resolution on even cheap laptops is higher than 1366x768.
Nevertheless, it's still early enough to make adjustments.
I wasn't going to have whole screen taken up by a canvas element, as I'm pretty sure there is no way you can get a decent framerate with a large canvas at the moment.
So 800x600 canvas element on one side of the screen,
assuming a screen size of 1200x700 that leaves approx. 400x600 for
the GUI part that I am working on at the moment...
<<Clicks on inspect element, metrics>> 631 pixels wide...hmmmm....
I'm going to be greedy and aim to use something like
1200x800 (or even 1400x800)
of screen space for my HTML5 game. There are far too many web-based games that you can only play in a little rectangle lost in a big empty expanse in the center of your screen...
And we have a screenshot - this is actually from Tiled, but this is what I'm aiming for...
At a guess I'd say that you're ok, as long as someone can compile your code with something other than a compiler that came with Visual Studio.
What language are you using to develop your game?
It's not that time consuming to post in a progress thread IMO. I only work on my entry in the evenings...
Wonder how much response I would get from a 'roll call' thread, just to see how many people read the forums and are actively working on an LPC coding entry - with a very very brief description of what genre and platform they are working on...
Nothing is compulsory.
You don't have to post every day, a screen shot once in a while would be great though :D
(Don't expect to get any feedback though, unless your screenshots are super duper awesome ;)
There is another way of looking at a progress thread though...to me personally it is a commitment to deliver.
I'm coding by myself as well, and it is really easy to give up at the first major hurdle.
I disagree, I think the standard resolution on even cheap laptops is higher than 1366x768.
Nevertheless, it's still early enough to make adjustments.
I wasn't going to have whole screen taken up by a canvas element, as I'm pretty sure there is no way you can get a decent framerate with a large canvas at the moment.
So 800x600 canvas element on one side of the screen,
assuming a screen size of 1200x700 that leaves approx. 400x600 for
the GUI part that I am working on at the moment...
<<Clicks on inspect element, metrics>> 631 pixels wide...hmmmm....
Ok, back to the drawing board :D
I'm going to be greedy and aim to use something like
1200x800 (or even 1400x800)
of screen space for my HTML5 game. There are far too many web-based games that you can only play in a little rectangle lost in a big empty expanse in the center of your screen...
Pages