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Friday, July 28, 2017 - 09:25

The problem with using XP assets on MV is due to XP having a tile size of 32px, while MV is 48px, and resizing (1,5x) would result in heavy artifacts.

But i will follow your advice and post on Degica forums too, thank you a lot!

Friday, July 28, 2017 - 07:22

I suggest deciding on a tile size first, then looking into sprites that suit the size.  There's just a lot more artwork that will be made up of tiles and it's a lot easier to find sprites that fit tiles than it is to find tiles after you've decided on sprites.  Once you've decided it'll also be easier for other people to help you find things, since they won't be wasting time trying to give you suggestions that don't match.  I think it'd be easist to find the right kind of tiles in 16x16 but you should go with the tiles that you like best. 

Yeah, i was thinking about this, im my requests i will ask for 16x sprites because its the smallest resolution and i can be easily be resized for both 32 and 48x tiles size.

The official RPG Maker forums also has a lot of resources and places to help you figure out how to get those resources to work in MV. 

As i said before, i'm searching for non-chibi assets, and in Degica forums most of the resources made by members are designed for chibi in mind and are too much 'HD' (because of this, too, I'd like assets in 16x).

Thursday, July 27, 2017 - 22:07

Thanks for the appointments Sharm, i've had a lot of nightmares trying to use RMXP's sprites and tiles (sized 32x) in MV (sized 48x, not a integer scale) before.

Specifically, I'm more interested in non-chibi character and character parts, with body proportions similar to RMXP (and Secret of Mana, Rom Saga, Chrono Trigger).

About the genre, i accept pretty of everything (i dont have a defined genre for now), but i would like a lot for steampunk or medieval styles.

EDIT: Ah, and sorry my bad english, sometime my write sounds rude, but i dont have much articulation on this language. =/

Tuesday, December 22, 2015 - 21:38

Thank you so much for the reply!!

Tuesday, December 22, 2015 - 20:56

So, now, let me see if I got it right: I could release a game with MIT-based code license (compatible with enterbrain), and for the LPC/OGA i need to retain the original license (OGA or CC-BY). Right?

Another question: Suppose i want to release a game with mixed content (LPC/OGA and another author non CC). How i need to reference the LPC content in CC/OGA license?

Thanks for answers again, i want to make something but i'm very noob and afraid with legal bits.