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Saturday, February 6, 2021 - 03:31

... and the thing with discourse is that the mobile experience is much better than here. I made that mistake on my phone! I find the zoomed in thing you need to do is not a happy thing...

Saturday, February 6, 2021 - 03:29

Oh my old eyes. Sorry.

Looks like there is an oauth/oidc plugin for discourse, so you can SSO with drupal.

Friday, February 5, 2021 - 17:16

Looks like it uses oauth, so you can log into a Drupal website using Discord if you flip the appropriate switches.

https://www.drupal.org/docs/8/modules/drupal-oauth-openid-connect-login-...

I am not a huge fan of Discord, but I get that it might be easier than chatting here. I quite like the low traffic nature of this site, though.

Sunday, January 24, 2021 - 13:29

That is looking loads better. My two quibbles are that your moon is in front of the clouds which looks odd, and you have totally nicked the Batman symbol!

Saturday, December 5, 2020 - 05:29

Also that screenie is gorgeous, looking forward to some videos

Saturday, December 5, 2020 - 05:29

Hey! No worries, glad I at least reinforced your current path. Treating trees from above as fur and plains is not my idea fwiw: I knicked it from a game I played!

Friday, December 4, 2020 - 04:27

I found it!

If you compose your messages using, say, Notes on iOS it auto corrects '--' to the long em dash character. If you post something with that in it you get the white screen of doom and chaos. I suspect it will do the same with quotes, too. It would be nice if it at least told you why it does that?

Friday, December 4, 2020 - 04:24

Lastly I have a 'ten seconds of fun' rule. I try and imagine how much fun a feature will have versus the cost. For something like terrain which is fundamentally not part of the game and will probably be mostly ignored, you need to think very carefully because the cost is high for those ten seconds. I think the thing you should do is make the terrain interactive, because that's where the fun is. Leave scars on the ground where you miss and stuff explodes. Have trees burn, petrol tankers explode, birds fly away, maybe even a herd of sheep bolt across the field. All these will distract from the terrain itself, and you won't need to worry so much about a blurry texture.

I dunno, just my 5c. :)

Friday, December 4, 2020 - 04:24

Water is tough. Sea, I have never done but is -- I think -- an animated mesh. Look at google earth to see what sea looks like from above. Rivers should be static. But you want them to sparkle somehow, so that's another layer.

Buildings need to be meshes. A city scape is much tougher than the other terrains you want to build because it is so much more complex. Consider not doing it -- what about a road with gas stations and drive thrus? That will be easier. If you can, get windows to reflect light too.

Friday, December 4, 2020 - 04:24

Then things like trees and hedges should be layered sprites. Draw a bunch of blobby green billboards at different heights for a sort of fur effect. Trees can have these angled, too, away from the central trunk. You can weave tanks under them. Obviously lighting this is harder. You will need to cheat.

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