Hello Bertram, I'm glad you like the new additions to the winter theme. I'm looking foward to seeing you use them :D and if I use them in Dusk I'll be sure to let you know.
@Redshrike I've been doing exactly that by working on expanding 2d Lost Garden Zelda style tiles. They are IMO the best 2d game graphics but unfortunately the tilesets are very incomplete. Been working on this for the past 2 months (on my spare time) and I feel like I've made some progress.
Daniel Cook made the nice mountain landscape, Jetrel did the most work by resizing everything 32x32 and made desert mountains based on Dans mountains, yd started snow mountains and I finished them and ATM I'm trying to add more snow variations. Next is adding to the desert.
What's motivating me is the possibility that we will use these graphics in this game project I'm helping to revive. It's called Dusk and I'll show off this project more when the developer has the game up and running. Best of luck to him!
If anyone feels like helping to expand this 2d Lost Garden Zelda style tile's collection please feel free to help with it.
Finished the snowy gravel to transparency and drew a quick test map to see how it looks. I think it looks pretty good but I might give the edges another touch up.
@Redshrike Thanks for making that collection. I'm looking foward to seeing the developer "Lou" implement the new features we've talked about. I wish I could help him with that but I have no programming knowledge so I'm working on my pixel skills instead. I know Dusk's scripting so once Lou has the game ready for content development I can help with mapping, scripting quests, ect.
I just made these new signs. I gotta admit it's pretty hard drawing it but I feel good when I look at it and think "it's pretty good". Edit: I forgot to mention I got the wood color(texture) from http://www.lostgarden.com/files/CircleTextures.zip
I'm keeping the same linecse yd marked it as because I don't feel like I have to privledge to change it since 30% of the mountain was drawn by him also 60% of the trees. I changed the position of his tiles though.
BTW I just added cave enterence. I included my first try (left one). Doesn't look perfect yet, I plan to have a couple icesickles hanging from the enterence.
I marked it under the same license yd used. Maybe it should be changed? If you look at yd's art piece http://opengameart.org/content/snow you'll see where the originals came from.
The license on the original trees is CC-BY like you said but Jetrel's original cliff is marked CCO so I don't know maybe yd and Jetrel could explain the licensing because they made the originals.
@Redshrike Your RPG enemies are the best ones I've found for Dusk on OGA. If you know of other static RPG enemies like yours made by others please let me know of them because I'm going to start a collection of art I want to use for Dusk. I hope in a couple months the developer will have the new Dusk version online and then we can start working on the game content, at that point we will be putting your sprites to good use! I'll let you know when Dusk is playable. I will start advertising the game when the client/server are up.
@yd I didn't know about Dawn thanks for pointing that out. I'll keep an eye on it. I'm not sure if we will use Lost Garden tileset but I hope we do because it's the best free graphics IMO. The developer is focusing on modernizing the GUI and hopefully getting walking animation and map layers coded into the client.
@Redshrike I'm happy to hear that you know about Dusk. Your ice goblin rpg enemy sprite would be the perfect boss for this snow landscape :) All of your rpg enemies are perfect for Dusk. Keep up the good work! Let your bro know about this Dusk project.
Hello Bertram, I'm glad you like the new additions to the winter theme. I'm looking foward to seeing you use them :D and if I use them in Dusk I'll be sure to let you know.
Also just updated my snow to transparency.
@Redshrike I've been doing exactly that by working on expanding 2d Lost Garden Zelda style tiles. They are IMO the best 2d game graphics but unfortunately the tilesets are very incomplete. Been working on this for the past 2 months (on my spare time) and I feel like I've made some progress.
Daniel Cook made the nice mountain landscape, Jetrel did the most work by resizing everything 32x32 and made desert mountains based on Dans mountains, yd started snow mountains and I finished them and ATM I'm trying to add more snow variations. Next is adding to the desert.
What's motivating me is the possibility that we will use these graphics in this game project I'm helping to revive. It's called Dusk and I'll show off this project more when the developer has the game up and running. Best of luck to him!
If anyone feels like helping to expand this 2d Lost Garden Zelda style tile's collection please feel free to help with it.
@yd Thanks!
I polished up the snow gravel tiles and made snow gravel to gravel variations.
I put Redshrikes Ice Goblin in front of the enterence because I wanted to show what the Dusk game could look like ;D
Finished the snowy gravel to transparency and drew a quick test map to see how it looks. I think it looks pretty good but I might give the edges another touch up.
@Redshrike Thanks for making that collection. I'm looking foward to seeing the developer "Lou" implement the new features we've talked about. I wish I could help him with that but I have no programming knowledge so I'm working on my pixel skills instead. I know Dusk's scripting so once Lou has the game ready for content development I can help with mapping, scripting quests, ect.
I just made these new signs. I gotta admit it's pretty hard drawing it but I feel good when I look at it and think "it's pretty good". Edit: I forgot to mention I got the wood color(texture) from http://www.lostgarden.com/files/CircleTextures.zip
This is the kind of art we need for Dusk, thanks alot!
I'm keeping the same linecse yd marked it as because I don't feel like I have to privledge to change it since 30% of the mountain was drawn by him also 60% of the trees. I changed the position of his tiles though.
BTW I just added cave enterence. I included my first try (left one). Doesn't look perfect yet, I plan to have a couple icesickles hanging from the enterence.
I marked it under the same license yd used. Maybe it should be changed? If you look at yd's art piece http://opengameart.org/content/snow you'll see where the originals came from.
Original trees: http://opengameart.org/content/2d-circle-graphic-archive-treegif
Original Cliff: http://opengameart.org/content/2d-circle-graphic-desert-cliffs
The license on the original trees is CC-BY like you said but Jetrel's original cliff is marked CCO so I don't know maybe yd and Jetrel could explain the licensing because they made the originals.
@Redshrike Your RPG enemies are the best ones I've found for Dusk on OGA. If you know of other static RPG enemies like yours made by others please let me know of them because I'm going to start a collection of art I want to use for Dusk. I hope in a couple months the developer will have the new Dusk version online and then we can start working on the game content, at that point we will be putting your sprites to good use! I'll let you know when Dusk is playable. I will start advertising the game when the client/server are up.
@yd I didn't know about Dawn thanks for pointing that out. I'll keep an eye on it. I'm not sure if we will use Lost Garden tileset but I hope we do because it's the best free graphics IMO. The developer is focusing on modernizing the GUI and hopefully getting walking animation and map layers coded into the client.
@Redshrike I'm happy to hear that you know about Dusk. Your ice goblin rpg enemy sprite would be the perfect boss for this snow landscape :) All of your rpg enemies are perfect for Dusk. Keep up the good work! Let your bro know about this Dusk project.
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