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Saturday, August 18, 2012 - 05:01

Hi again,

I worked on my little stones, got rid of the vertical artifacts and tried making each stone more defined.  I think the little rocks stand out alot better now.

I also added little stones in a darker shade with the transition tiles from light to dark stones.

I plan on making the cliff stones more defined but thats going to take me awhile.  I also plan on making cave enterence and the 4 corners of the brown stone path.  As i'm improving these tile's i'm testing them out and trying to make them fit together nicely because I noticed the old tileset's tilability doesn't match smoothly at all.  Mine are better but not perfect yet.

 

 

 

 

Thursday, August 16, 2012 - 05:29

Hi Bertram,

I agree with everthing you said about the modification.  I think the vertical artifacts are caused mainly from my little stones tile.  The little stones shape doesn't stand out enough so your right about it being too undefined.  I've started making it more defined the other day but haven't finished yet. 

I'm not sure which tiles are offset, but you did say the tileability feels better now and that was my main improvement I was going for :)  I know it's still not perfect but I feel the tiles fit together better.

Thanks for comparing them and giving me your input.  I saw the same flaws in it but it's good to get someone else's opinion on it.  I'm glad you liked some of it and I am continuing improving on it.

 

 

Tuesday, August 14, 2012 - 03:31

I plan to change the trees and everything else.  I'm a pixel art newbie so what I do takes me some time.  So it's going to take me awhile but I should add something new every few days.  I wanted to get the first draft here so I could get some input.  If you like something I polished, awesome, if you don't I won't be offended ;) I'm completely new at pixel art.

 

Tuesday, August 14, 2012 - 02:50

Hey Bertram, if you downloaded the tileset anytime today it might have flaws since I was trying to erase those tiles really fast I made a allinement mistake.  It's fixed now.  I've tested them out on your game by switching them out and I think they are an improvement.  I definately think the new ground tiles are better but both mountain tilesset's are good.  Test them and let me know what you think, variety is the spice of life. 

I plan on drawing my own cave enterence and variations.  So in a couple days I should have that and hopefully Len and Saphy's ok to use their art.  Then I'll feel this is complete.

 

Monday, August 13, 2012 - 20:17

Hi qubodup,

I agree with you about the title, I didn't think it sounded right when I typed it.  The folder that had the tiles was called 2d Circle Graphic which refered to all the tiles.  This is just the woodland set which has a Zelda like look to it.  I've changed it to a better topic ;) 

I removed the art done by unknown artist's.  Sorry I didn't know these things.  I'll try and contact Len and Saphy to see if I could add their art work.

 

 

Monday, August 13, 2012 - 16:18

Hi Bertram,

I made these tiles for you ;) and for me if I ever make my own game.  Good work with Valyria Tear so far.

Yes the original tileset came from your game.  I completely redone the mountain tiles to look more like the original art.  So they are definately not the property of Jetryl.  The one Jetryl done look blurred out IMO and mine are sharper looking and still have the red dots so are more like the original.  You can't see that from such a small view of the tiles.

I changed every mountain tile, every gravel tile, pavement to gravel.

I didn't change the grass, the new stone variation, the fire spot, the trees, the suit of armor, or the few rocks.

I thought Len and Saphy's tall grass fit nicely into the tileset.

So I've been reserching about the licenses,

Lost Garden--- http://lunar.lostgarden.com/labels/License.html  , Creative Commons Attribution 3.0 License.  So I don't understand how Jetryl can license it GPLv2?

VBgore--- http://www.vbgore.com/VbGore_SP  ,Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.  Then I see--- http://www.vbgore.com/forums/viewtopic.php?f=1&t=46  which says there is no license.  So I decided to email Spodi, the main programmer, and ask him who should be credited.  Here's what he said,

vbGORE never had any license attached to it, so it is basically "do whatever you want". I do remember asking Dan Cook if it was alright if I used those tiles in the vbGORE engine, and he said yes. But I don't remember much outside of that. Also, I don't remember where most any of the other tiles came from since most all of vbGORE's graphics were arranged by others. But I do remember that the character sprites were created by another user, and that all the ugly graphics were created by me.

"So in short, no more licenses. vbGORE will be and for now on, is free forever."

http://vbgore.googlecode.com/svn-history/r52/trunk/Code/Client/Declares.... There's some license information and credits for contributors.

Sorry for posting such a long post but I don't understand this whole licensing free open source.  You'd think because it's free open source you'd be allowed to use it right?  Free as in freedom!  I guess I could delete the added stuff because we don't know who to credit, then it should be good right?

Sunday, August 12, 2012 - 16:28

I wasn't sure what license Dan's art was, sorry I am totally new at this.  I just added CCBY3 to the license.  I will look into vbgore.com and see who needs credit and check their license out sorry about not reserching it throughly before.

 

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