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Friday, January 11, 2013 - 02:23

Sorry for sounding like I'm repeating myself but could someone let me know which animation they like better, the one with 4 frames or the one with 5?

Also, please let me know if you think I did a good job getting the fire's upward burning movement.  I would LOVE some feedback.  I want to know if I did good work or if I'm lame at this ;)

 

 

Friday, January 11, 2013 - 01:47

Added grass to water variation to link to the Lost Garden tileset made by Daniel Cook.

Also recolorized my market place and worked on the roof.

Also added a graphical explaination (ArtistInfo.png) showing my work seperate from Hyptosis' and what was used to create some of my new stuff.  Seeing it seperate like this confirms my gusstimate of 50-50% of the work here was done my me ;)

I thought a change log was good enough but I'm still learning how stuff is done here at OGA.  Sorry for not providing this sooner.

Thursday, January 10, 2013 - 09:56

I've finished this camp fire animation.  The new one is actually WAY different then this old one.  The new camp fire animation flames are pixeled.  This old one doesn't seem like true pixel art to me, kinda looks like a blurred out mass of randomness.  That's because I made it by copy and pasting around chunck's of existing flames and I didn't get into every pixel dot.

This new one here is pixeled and I've put probally 5 times more work into it, check it out here-

http://opengameart.org/content/camp-fire-animation-finished

 

Tuesday, January 8, 2013 - 21:31

The link's already there.

Hyptosis' huge collection of 2d tiles (CC BY 3.0): http://opengameart.org/content/lots-of-free-2d-tiles-and-sprites-by-hypt...

It's in batch #1 tileset :)  I'll add better clarification of it because I take some credit making the grass to water because if you look close at batch #1 you'll see no water tile.  So I've completed hyptosis' water tile and made the variation to his grass using bit's and pices of what he had created for the cliff into water.  So essentially the credit on that goes 50-50%.  I'll specify that item now (in the description) and I'll work on setting up a image with each item pointing to the author.  So you guys can appreciate the work I do :)

 Edit: Ok just added more explaination to the change-log in the description.  I hope that clears up how I made the new water/grass variation.  I truly love it and I think it's the best water/grass variation ever!!  (still plan on improving the water tile tough)  The 1 I made using Jetrel's grass (Jetrel's wood tileset (CC BY SA 3.0): http://opengameart.org/content/2d-lost-garden-tileset-transition-to-jetr... )which is used in the screenshot but it combines 2 licenses together so I couldn't include it in this tile-set.  I'm contacting Hyptosis to try and clear up the licensing on that one so I can include it with my next tile-set that will be licensed CC BY SA 3.0 .  I should have that one submitted soon.

Monday, January 7, 2013 - 21:29

Dang Redshrike!  Looking at all your excellent pixel sprites; makes me want to learn Java programming so I can polish up the old Dusk game engine- to better utilize these sprites.  I'm very happy you remembered Dusk.  I've learned a lot about pixel art by looking at your sprites.  I'm inspired to do pixel art because of you! :)

Hey Mumu, nice recoloration on the Orc making him into a Demon and nice shields too!

Monday, January 7, 2013 - 20:59

Sweet! :D  It's my pleasure and I'm truly glad it will help you out.  Thank you for making such a great game/engine and am looking forward to playing your game "Hero of Allacrost".  Just so you know I need to finish the back towers a little and I plan on organizing all of Hyptosis' stuff (thats in this example) into nicely organized tilesets to make your and Bertram's life easier :)

I contacted Hyptosis on http://www.newgrounds.com  to invite him to check out this Castle example and here's what he said :)

Hyptosis: "Very cool! Thanks for letting me know! I looked over the entire place, makes me feel happy!"

 

Friday, January 4, 2013 - 03:48

I like your tweaks on it.  I noticed you moved the right hand up 1 pixel, thanks I'm not the best at doing arms yet (this is my second sprite, and I know you remember my first :))  Every pixel I see that you've changed is an improvement. 

I'm really glad you like it.  When I posted it I remembered something I forgot to do.  The back wing didn't have any spikes, so I finished that and now the small dragon is finished.  This one has your edits of course :)

Would have posted sooner but I've been stuck playing "Nier" all day :D

 

Thursday, January 3, 2013 - 19:36

I really like Redshrike's dragon based on Surt's Ancient dragon.  I was inspired by the idea and drew up Surt's Juvenile dragon :)

I used Redshrikes color pallette to try and get the teenage dragon to resemble his grandfather.  So if you decide to add him in with his family credits would be Zabin, Surt, Redshrike.

Saturday, December 29, 2012 - 07:40

I think it would be pretty cool to see her in Valyria Tear.

You know what Bertram, I thought about doing this same thing but you beat me to it!  I might still do something for the challenge, maybe.

Thursday, December 27, 2012 - 08:32

Thanks guys.

I'm glad you like the Castle Bertram and I can't wait to see you use it in your epic game.

I still need to make about a dozen tiles to finish the Castle.  I'll finish it in a week maybe, I just get tired of working on the same thing and need a break from it.  Right now there is only 1 tower size.  I cheated and stretched the tower by using the same tile on top of itself, thats why it doesn't look perfectly diagonal and bumps around.  I was suprised how it all came together and it looks pretty good as is.  Heck it might be better bumpy then perfectly diagonal.

No need to beg me Bertram :-) I was planning on organizing everything I used of Hyptosiss art into nicely organized tilesets.  While I organize I might recolor things to better fit the style.  You know my normal variations/additions.  More coming soon-ish.

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