Primary tabs

Comments by User

Saturday, February 23, 2013 - 09:04

@Mumu Hey I love that, thanks a lot and more please!  I'm not in the practise of adding texture like that.  I like your colours but thought I should point out the fact that you essentially doubled the number of colours in that sprite.  Which is awesome, but when I do recolours I'm thinking of names to call them in Dusk so I know the re-colouration makes sense as a new usable asset.  I'd call the original by Redshrike (elderly rat king) mine is (young rat king) and yours is the (filthy rat king).

Some more simple re-colourations.

Wednesday, February 20, 2013 - 09:36

Some more recolorations.  It's hard to come up with an individual palette for each monster but I love lots of colors!

Wednesday, February 20, 2013 - 02:10

I'm curious what the prizes were for the winners?  Did they get cash like the art side of the competition?  or did everybody code these games simply to make more open-source games available?

I wasn't around at the time this competition was going on, but I'd love to see another LPC in the future!  If that happens and a Java developer is looking for an existing code base to improve on, I'd suggest taking a look at "Dusk".  There's a link to my blog about this old game at my profile <---.  Peace

Monday, February 11, 2013 - 17:22

Here's the palette I came up with to do those recolours.  It was a little bit of a pain but I had fun.  The slime has 12 colours!  It was actually pretty easy but as always with pixel art, requires decent amount of time.  I made up my own technique to get the colours but my method might be called "hue shifting".  I'm still a newbie at this kind of art so I don't know all these terms yet.

Monday, February 11, 2013 - 16:55

Nice!  I just ran around in-game a little to see my campfire animation inuse and I'm happy now.  Awesome to see it in game!  Thank you for using it :) and good job on these Flare mods.

 

Monday, February 11, 2013 - 08:13

Here's the red and blue slimes I said I'd do and I liked this dragon of yours so much I made a red and blue recolouration of it also :) 

Sunday, February 10, 2013 - 06:28

Hey, I appreciate the PM and I thought I should drop in to comment here as I have been doing terrain tiles for awhile now.  I don't have much free time to do pixel art ATM unfortunately and when I do it's in a certain style to match my other tile-set submissions.

The terrain tiles in the first screen-shot of your game match the style of the characters in your game.  It would look better if the dirt-grass transitions didn't have such straight lines and rounded/straight corners.

If you change your dirt-grass tiles to be more detailed like the 2nd and 3rd screen-shot every other asset would have to be changed to match.  The sprites, trees, and houses would look out of place and need to be replaced with higher detailed ones.  That is a lot of work.  So I suggest keeping the dirt-grass texture and just make it flow together better, avoiding that awkward straightness.

Thanks for showing that 3rd image, it's very nice and I don't blame you for wanting your game to look like that ;)

Monday, February 4, 2013 - 03:54

@Redshrike; Could you provide a link please?  Sounds interesting and I'd like to check it out.

Sunday, February 3, 2013 - 23:54

Cool!  It's nice to see another castle on OGA.  I made one a month ago, so there are 3 castles on OGA that I know of.  One by Bart, myself, and now you :)

 

Saturday, February 2, 2013 - 07:21

I just re-worded the attribution instructions. 

@qubodup it's good to have the graphical attribution diagram don't you think?  It's a lot clearer who did what then just the description.  I've been looking through the other remixes in the challenge and I wish some of those had this kind of explanation because after reading their description I'm still fuzzy who made what exactly.  In my diagram you see visually how I put things together and who's art each piece is.

Pages